Dark Horse Extends Their Rebooted GHOST Story to Miniseries

Dark Horse Extends GHOST Reboot


Dark Horse's revival of Ghost has already received an extension — and it hasn't even debuted yet.

Initially announced late last month as a three-part serial in Dark Horse Presents beginning in June, the publisher revealed Saturday at Emerald City Comicon that the creative team of writer Kelly Sue DeConnick (Osborn) and artist Phil Noto (X-23) will continue Ghost as a five-part miniseries, starting with a #0 issue in September.

Newsarama has the first interview with DeConnick on the miniseries, discussing the importance of setting to the story she's telling, the reaction thus far from fans of the original version of Ghost, Noto's artistic strengths and collaborating with him on the title character's new look. 

Newsarama: Kelly Sue, you and Phil are continuing the three-part Ghost serial in a miniseries, so it's a pretty safe assumption that you've enjoyed working on the project. What have you liked about writing the character and concept that has you on board for more?

Kelly Sue DeConnick: Well, we're horribly devious creatures, you know. The plan from the beginning was to do the DHP intro and then segue into a mini-series. So when I signed on, I signed on for the full ride.

I love working on this book — it's such an embarrassing thing to articulate. I feel like I sound like a crazy person, but the "creative" part of this process has felt, from the start, like excavation. There's a thing in… I think it's in Stephen King's On Writing, maybe? When he talks about how when it's going well, writing feels like sculpting. Like you're not so much creating the thing as removing the parts that aren't' the thing. Ghost has felt, from the start, like it was there already, that I just had to somehow dust away the pieces that didn't belong and this crazy radial spider web of a story was already there.

Nrama: From your comments on the DHP serial, it sounds like that Ghost story focuses on the relationship between the main character and fallen-from-grace journalist Vaughn Barnes. Will that dynamic continue to be an important one in the miniseries?

DeConnick: It is.

The really lovely thing about this artificial break of going from the DHP series to the miniseries, is this opportunity we've got to shift perspectives. For our DHP zero-issue, the story is told from Vaughn's perspective. With Ghost, the series, she'll be the protagonist.

It's not the sort of jump you generally get to make.

Nrama: The genre of the DHP story definitely appears to be a mystery — is the miniseries in the same vein? And how fun is it to write something outside of the superhero genre (like, say, Castle), yet still with mystical elements (unlike, say, Castle)?

DeConnick: It's great fun! I'd call it a supernatural mystery. And while she's not a traditional team-affiliated cape, I confess it's not hard to make the argument that she actually is a superhero. I mean, she is super powered and she's is fighting for truth and justice, you know? It sounds corny when you phrase it in this way, but it's true.

Nrama: It's always fun when a comic book is set in a real city, and that real city is one other than New York. How much Chicago research has gone into Ghost? How much are you looking to explore that setting in the miniseries?

DeConnick: I'm loving learning more about Chicago! I've mostly been reading and watching DVDs — bless the Interlibrary Loan Service at my local branch! I've got a research trip scheduled very shortly though. Should be fun. (It doesn't hurt that I've got friends in Chicago.)

Patrick and I talked early on about how Arcadia was another character in the original series and we wanted our story to have that feeling too — like it was completely organic to this place, this story springs naturally from Chicago's DNA.

Nrama: The word "reboot" can often create controversy in this crazy comic book world of ours, but you haven't shied away from using it in describing this series. Have you heard from dismayed fans of the original Ghost series? Or have people been pretty open-minded about it?

DeConnick: So far I've heard nothing but supportive messages. I love the old series, though, so it's not like we're saying you did this wrong and we must fix it. It's more of a remaining kind of thing -- hey, we've got the seeds of this character and when they were planted in the '90s, this is what happened. What happens if we try to grow this thing today?

Weird metaphor, but that's how it works in my head.

I'd never want to do anything that would ruin Ghost for someone who loved the previous incarnation, you know? I'm crazy fond of it!

Nrama: Now that you've been working with Phil Noto for a while, what has the collaboration with him been like? I imagine "awesome," but awesome in what kind of specific ways?

DeConnick: Phil's easy-peasy and an utter delight thus far. The most back and forth we've had was around the design of the new costume and I just had a ball — I mean, everything the man touches is astonishingly beautiful, you know? What's not to love?

He's known for his gorgeous women and Ghost is no exception, but I have to admit, the first panel that really went through me was one from the initial DHP installment that has Vaughn laying on the floor of his apartment. It's hard for me to describe what Phil does without using the word "soul." There's something… unvarnished about Vaughn's despair in that moment. Something incredibly vulnerable. It almost felt voyeuristic to me.

It speaks to the level of Phil's talent that he seems to endow these two-dimensional collections of lines and colors with souls. 

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