MYST Coming to Film & TV

Credit: Cyan Worlds

Press Release

In a key move under its expanded production mandate, Village Roadshow Entertainment Group (VREG) has acquired the film and TV rights to best-selling video game MYST. The company will rely on and expand upon the game’s existing mythology to develop a multi-platform universe including film, scripted and unscripted television content.

    First released in 1993, MYST is a first-person graphic adventure video game, created by brothers Rand and Robyn Miller and the company they founded Cyan. Village Roadshow will develop and produce alongside the original co-creator Rand Miller and his youngest brother Ryan Miller, as well as Isaac Testerman and Yale Rice at Delve Media.

    VREG will take a full-scale approach to developing MYST into content across all divisions with the Company’s entire creative team working together to adapt these projects across film and television. Under the direction of its controlling shareholder, Vine Alternative Investments, VREG recently set a new mandate with the appointment of CEO Steve Mosko to transform into a broad-spectrum content creator with an emphasis on television, streaming and other emerging distribution platforms. This move complements its business of developing and co-financing feature films including JOKER that will be released by Warner Bros. on October 4, 2019.

    The vast MYST canon has over 10,000 years of history, but its primary saga follows Atrus, a brilliant (if a bit naïve) grandson of Anna, a woman who triggers a world-shaping set of events when she discovers the D’ni civilization in a cavern deep below the New Mexico desert. The D’ni have a unique ability to write books that can link to other worlds. The discovery of their ability and the clash of cultures is the catalyst for the MYST novels and games. Until 2002, MYST was the best-selling PC game of all time, and to date the franchise has sold over 15 million copies worldwide. MYST spawned several successful sequels including the critically acclaimed RIVEN in 1997. A series of MYST novels were also published. The books vividly explore the lives and backstories of the game’s characters.

    The MYST game is credited as a one of the first examples of video games being described as art, and it is often sighted as having been a key influence on many contemporary creatives in diverse entertainment areas including video games, television, and motion pictures.

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