Dark Nights: Metal #6
Written by Scott Snyder
Art by Greg Capullo, Jonathan Glapion and FCO Plascencia
Lettering by Steve Wands
Published by DC Comics
Review by C.K. Stewart
'Rama Rating: 8 out of 10
The finale of Dark Nights: Metal is gleefully bonkers. Barreling towards its conclusion like a freight train and plowing through twist after twist the way the Justice League is attempting to plow through a seemingly endless army of Barbatos’ Dark Knights, Metal #6 doesn't necessarily pack the most emotional punch, but Snyder and Capullo deliver a fun and exciting ride getting there. While there a moments here that feel perfunctory, just ticking items off a checklist on the way to the upcoming No Justice retooling of the Justice League, Greg Capullo’s art makes the book lively enough to distract from its weaker moments.
With the Justice League staging their last stand as the world falls into darkness, Capullo delivers the thrills but can’t quite pick up all the slack for some of the headier moments in Snyder’s script. There’s almost too much happening for readers to have any time to process any particular big moment - and the entire issue feels like big moment after big moment. The entire issue is turned up to 11, and every big set piece bleeds into the next, all at the same volume despite having wildly different tones and consequences. When everything is an endless series of exciting reveals, you can’t help but decrease the excitement overall.
There are some great moments that land, however, particularly with Wonder Woman. Elevated by Capullo’s art, Synder gives Wonder Woman the strength and warmth that make her such an engaging character. It’s easy to see why the League rallies around her, and to see how she would be able to inspire Kendra to keep fighting. There’s not quite enough of those moments to be entirely satisfying, however, and her big moment winds up feeling strangely light-hearted when it bleeds unexpectedly out from the final confrontation with the Batman Who Laughs.
As a collection of somewhat disparate scenes, Dark Nights: Metal #6 is a solid read, and though Capullo, Glapion, and Plascencia deliver consistently good art, there’s not enough of a throughline to make the story feel entirely cohesive. The finale isn’t great, but it’s fun enough. It’ll be easy to pick out the one or two scenes you really enjoyed - the final dinner party is pretty funny, though maybe not in the way it’s intended to be - and the art delivers a few particularly wacky panels that may stick with readers even if the entire issue doesn’t.
Dark Nights: Metal #6 gets the job done, and it’s always fun when creators are so enthusiastic about leaning into what makes superhero comic books so fun to begin with - wild villains, big stakes, and a lot of heart. This finale throws a lot against the wall, and most of it turns out pretty well. There was an end in sight, or more specifically the beginning of the upcoming new Justice League titles, and Dark Nights: Metal #6 will get you there in a way that’s pretty enjoyable. It promises some exciting developments down the line, and ultimately, the consequences of this big finish may wind up being more exciting than the big finish itself.