The latest wave of DC Collectibles’ Greg Capullo Designer figures have been released, and in addition to the Bat-family and Rogues representation in this ouning, two more central DC characters get the Capullo treatment this time around.
Wonder Woman and the Flash, whom Capullo has only illustrated in variant covers and rare guest appearances, have been added the designer line – joining with the Joker and a “Survival Gear” Batman.
There’s a varied range with his line-up compared to Capullo’s recent DC work, but it doesn’t go too far afield to have people looking for their Who’s Who. Previous waves have included the likes of Talon, "New 52" Batgirl, and of course Batman.
So without further delay, let’s take a look at these and how they stack up to the rest of his signature line and if they’re able to capture what makes Capullo’s art so appealing to fans.
This is the most basic figure of the wave, to the point that it borderlines on boring. Aside from a mild likeness to Capullo’s facial compositions, it’s pretty standard fare. The bright red with the even brighter yellow has been seen in Flash figures for the past five years now. Having a standard musculature of just about any other figure, nothing sets this apart. There’s an actual amount of surprise that they didn’t incorporate some sort of lightning motion you could attach to Barry here to show off his super speed.
He does have a solid amount of articulation, but high points of articulation are becoming more and more standard with each passing wave. The figure works because it’s unmistakably the Flash, but that’s about it. Compared to the DC Icons Flash figure that came out a while ago that included a change of hands to show off his trademark running stance as well as the Cosmic Treadmill accessory, this here is more of a wasted opportunity if anything else.
‘Rama Rating: 4/10
Diana is a big step up from the Flash. Bearing her “New 52” duds, Diana here comes with a broadsword and the Lasso of Truth, with the capability of holding both.
She has an sufficieny level of flexibility and the paint job on armor for this one is ranks up there with some of the most notable additions to the line. Giving her an olive complexion instead of a generic Caucasian skintone was a good call. What hinders her slightly the fact that she’s missing a torso point of articulation and her hair, while doesn’t block her from turning her head, looks slightly awkward when done so. With the sword on her thigh, her legs’ mobility are skewed a bit, but you can rotate her boots, but not up and down to have her take a knee.
Now the paint job on the face is something that comes across as almost comical. With heavy dark outlines, Wonder Woman’s expression here looks like she’s in a state of constant startlement. It’s a shame really, as the sculpt itself is top notch - even giving fine detail in the construction of her collar bones and definition of her biceps.
If they had finely-tuned the paint job on her face and reduced the dark circles around her eyes, it would have been significantly better.
‘Rama Rating: 7 out of 10
Easily the second best of the line-up. What Joker lacks in articulation, he more than makes up for it with accessories, a great sculpt, killer paint job, and even a double look as he comes with a more mangled head.
Based off of his Joker design from Capullo’s Batman run with Scott Snyder, this figure looks most like it was constructed by the artist’s draftsmanship. The darker palette works here especially, instead of the Joker’s usual purple and green color scheme. It’s more practical and grounded, but anything with the Joker’s macabre grin could seem frightening.
He comes with two accessories: a bang gun and an ax. His hands are sculpted in a way that he can work both, and it’s a fun paradox of weaponry. One is seen more as a gag and a prank. The other is an actual weapon. The gun itself is fun to look at because even at this scale, the details of it are obvious and familiar immediately.
This Joker figure does suffer from a low amount of points of articulation because of the jacket hindering any sort of waist movement, but taking everything into consideration, there’s still a lot to enjoy here from Gotham’s twisted Clown Prince of Crime.
‘Rama Rating: 8 out of 10
Survival Gear Batman
Saving the best for last, we have this edition of Batman from the “Zero Year” arc of Batman. Much like the Joker, this is where Capullo’s style strikes the hardest, making an image from a comic book into a tangible piece that collectors will proudly display.
First off, take a look at the sculpt itself and let that soak in. All the details of the gizmos and tactical gear that Bruce strung together in the wilderness look so perfect here. You have the crossbow and backpack, pouches on pouches, and even mountain climbing gear that all seem so very real. The fact that you can use the rope and hook is very cool and appealing. Everything just seems so practical and life-like, especially with the A+ paintjob.
Of course with the accessories you would think Batman would be pretty motionless, but that’s not the case here. Five points of articulation in just the legs alone and has a swivel on the waist as well offers enough poses to keep fans busy. The arms aren’t weighed down by the hi-tech decorations either, and has a lot to offer in ways of posability. The face is the simplest of the bunch with the patented bat scowl, but the overall picture is too impressive to let anything so miniscule hold it back. It’s almost too bad he didn’t come with a horse.
‘Rama Rating: 10 out of 10