Up & Coming: Daniel Govar

Up & Coming: Daniel Govar

"Womanhood" - unfinished

While some of us may be delighted by the biggest and the most popular in the world of comics, we all realize that for every popular book, writer or artist there has to be a beginning. While there are many ways to success with each story finding its own route, there is one attribute that can be found in each one: talent. Up & Coming is a regular feature at Newsarama.com that seeks out the next generation of comic creators and profiles them today.

Today's focus is on cartoonist Daniel Govar. Govar came to our attention by winning DC's ZUDA Comics online competition with his comic Azure. This futuristic webcomic debuted it's year-long run back in February, depicting a apocalyptic earth where rising water levels have changed the way people live and the future of mankind. Don't worry, it's not Water World.

For more, we talked to Govar by email from his home in Maryland.

Newsarama: Thanks for talking to us, Daniel. Tell us what's on your workload right now.

Daniel Govar: I’ve been cranking out pages for the comic Azure which is went live on February 24th here: http://zudacomics.com/azure. You can check out the first 8 pages there, and the story will continue weekly after that.

NRAMA: Have you done much comic work in the past?

from "Azure"

DG: Comic work – not a whole lot. I’ve done book covers for a variety of publishers, album artwork, magazine illustrations, concept artwork, and a quick google search will probably find you a ton of Tolkien work I’ve done over the years. I’ve done a good amount of storyboarding over the years for animations and some webcomic work for scifi.com, years ago. I’ve always been a huge comic-book fan and a collector since I was in my early teens. I think the early Claremont X-men and little later most of the early Vertigo titles really got me into comics.

NRAMA: What do you do for a living right now?

DG: I am a creative director for a media company in Germantown. Maryland. Essentially I tell far more talented programmers to create things that are near impossible to implement in ridiculous time constraints. Seriously though, I work with a lot of very creative folks in all manner of disciplines – illustrators, web developers, programmers, 3D artists, graphic designers, and animators.

NRAMA: Do you have a dream project you'd like to work on? IF so, what is it?

DG: My dream project would be to work on a modern-day fantasy epic with writer Neil Gaiman. I’ve been a huge fan of his work for pretty much his entire career, and I love the way he approaches the worlds of fantasy and magic in his writing. Aside from that, I would like to do a comic adaptation of Dies the Fire by S. M. Stirling. His string of novels merging present day and those before industrialization are very fascinating and well written. I would love to do work on those.

Sienna sketch

NRAMA: Did you go to school for art?

DG: My college degree is in Imaging and Digital art, which was mostly dealing with animation, interface design, and interactivity. On the side I took/take many classes – mostly dealing with figure studies, sculpture, and watercolour – my first love media-wise. I think as an artist in any media you should always keep up with figure classes at the least. There is always something new to learn.

NRAMA: Let's finish off with your ultimate origin with art – how'd you get so interested in creating art?

DG: I’ve been drawing since birth. My mother has this story she tells people of how when I was very young, she bought me a set of crayons and gave them to me to amuse myself with. Being not art-inclined, she neglected to give me a colouring book, so I decided to draw on what I could find at the time. After leaving me to my own devices for an hour or two, mom walked down our long hall to find my sci-fi spacewar/cowboy & Indian battle/World War 2 tanks & planes onslaught all illustrated at knee height. She yanked me away as I was finishing knight’s in armor segment, and I haven’t looked back!

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