
By
Brian Hibbs
[#122
– June 2004 – “The Order of Things”]
One
thing I realized after reading some of the talk-backs to Patrick Neighly’s
most recent Paper
Curtain is that an awful lot of the data and reality that I take
for granted is actually obscure and arcane to most of you.
There
are things comic retailers take for granted – basic informational
and procedural tasks – that are just mysterious and esoteric to everyone
else. In some ways it is like watching my 8-month old son, Benjamin,
try to crawl. Everyone knows how to crawl, right? And there’s not
really any thought given to trying to explain how it is done
because that’s just unconscious knowledge, right?
Except
Ben doesn’t exactly crawl like any other child I’ve personally seen
– he doesn’t use his legs, and, instead, he kinda
drags himself along by his arms like a wounded soldier on the battlefield
looking for a medic. He hauls ass too, doing it that way – way faster
than any of us might move in such a manner. He’s found something that
works for him, and does it with all of his gusto. When we talk to
our pediatrician about Ben not doing something the way (or within
the same time frame) the baby books describe, he always gets this
smile and says “Everybody finds a way that works for themselves, and
moves at their own pace.”
I
use that as a metaphor, not just because with an infant in the house
it’s hard to avoid baby-on-the-brain (though it is – I see babies
everywhere I go now... how did I tune them out before?), but because
while the broad strokes of ordering comic books in the Direct Market
are roughly the same for any individual participant, the specifics
are different depending on the store.
So,
as you read the rest of this column, please keep bearing in mind that
this is how I do things, not the way others do them.
Nor even (necessarily) the best way to do
things. But this is what works for me after 15 years of running
Comix Experience. Still, with any luck you’ll
begin to see at least the broad shape of how ordering comics works.
For
me, it all begins with the Cycle Sheet. Other than my intuition and
15 years of (you’ll forgive me) experience, there’s not a more valuable
tool in my toolbox. As they say, click the image for a larger version.
At
the top of the sheet is the basic sorting information – Title, publisher,
and “Family” the book belongs to. Basically, “family” tells
me where in the store things are located, which makes counting each
weeks books a lot easier. Normally, I would describe that as “genre”,
but the reality of the comics industry is that “superhero” so out-produces
every other genre, I needed to sub-sort “superhero” into smaller,
more useable chunks. So, while we have “Crime” and “Fantasy” and “Science
Fiction” (just to name three) sections, we also have both “X-Men”
and “Marvel Universe” sections to break up the visual dominance
of the superhero on our racks. We also have some creator-driven racking
like “Alan Moore”, “Neil Gaiman” or “Matt Wagner”. And so on.
The
cycle sheet has room for 13 listings. When I designed these fifteen
years ago this was to fit one year’s worth of a title, plus the annual.
Things were oh so much simpler back in 1989: faster-than-monthly publication
was almost unheard of, and spinoffs were
a rarity rather than the rule. Now-a-days it’s entirely normal for
me to have sheets with only 4-6 issues of an ongoing title listed:
six issues of Foozleman, 4 issues of the Foozleman
versus the Troublebots mini-series,
a Foozleman TP, the Handbook to
the Foozleman Universe, and the Foozleman
Archives.
Going
left-to-right you see columns for the issue number and the date it
arrived, as well as how many copies we received, and the number of
subscription customers we have for the issue. All self-explanatory
enough, I hope? Then follows four sets of three columns that represent
the 4 weeks of a book’s sales “cycle” (that’s why they’re called cycle
sheets).
The
first column of each set is that week’s sales, the second column
is any inventory adjustment (usually reorders), and the last is that
week’s remaining inventory. This repeats for each of the four weeks.
The final two columns are end-of-month summaries of total sold and
unsold.
So
this isn’t just a theoretical exercise, let’s show you a filled out
sheet, this one for Fables. Click again for a larger version.
As
you can see from the pic, this is our second sheet for Fables. The first
issue on the page is #12, and we received 46 copies, with 23 subscription
orders. In the first week for that issue we sold 36 copies, with 10
left over. The second and third weeks we sold a copy each, and we
ended the 4 week cycle with 38 sold and 8 unsold. Also included here
are the second TP (fifth item down), where we sold 4 out of 7 copies
in the first month, as well as the prestige format special “The Last
Castle” (Eighth item down), which ended up with 39 of 40 sold. In
that listing, you can see that we got a 5 copy reorder on the third
week. (That’s really great that the special sold just as well as the
parent book, although my initials were lower in the first place)
There’s
a ton of useful data in a cycle sheet, and most comic shops are tracking
this, or something very close to it. Some stores, for example, track
for six weeks of sales, while I know of at least one that tracks for
twelve. Some stores have Point-of-Sale systems which does this same
type of work transparently. I think it is absolutely essential to
track this type of information because it often demonstrates that
what you think you know about what sells what is, actually, wrong.
(The
clearest demonstration of this principle in action was the saturation test that DC
ran in ’02, especially in regards to the “kids” books. It turned out
that there was a substantially larger audience for those titles than
the retailers in the test were aware of) (Not that, mind you, DC really
did much to capitalize on this knowledge)
I
don’t think there’s any real clarity on what percentage of retailers
use the “eyeball” method to order (Where you order based on what you
ordered last time, compared to eyeballing the rack to see what stock
you have have too little or too much of)
– but the lack of cycling in some form or another is probably in the
top 3 reasons stores go out of business. Eyeballing leads to way too
much stock on some books, and absurdly too little on others.
Still,
even I don’t cycle everything that comes through – there’s
a certain percentage of stock which is simply “fire and forget”, where
you’re ordering in 1s and 2s. I generally don’t find that the return
on time-spent makes it practical to cycle on books you’re ordering
at less than 3 copies. Nor do I find it valuable to cycle many one-shots,
or mini-series under four-issues, that aren’t directly tied to another
book, because you’re not gathering information that you’re actually
going to use. Same goes with original GNs
or TPs that aren’t connected to an ongoing series – if there’s
no ordering continuity, it probably isn’t worth tracking the data
on.
Individually,
cycle sheets should be easy enough to understand – one quickly picks
up the ability to look at one and see which probable direction books
are going, up or down or flat. But cycles don’t exist in a vacuum.
The amount of data collected can quickly become overwhelming. To demonstrate
this, here is Comix Experience’s stack of cycle sheets, compared to
the San Francisco phone book:

And
here is the SF phone book compared with a recent issue of Previews.
A little better, but not by much!

Each
and every month, I have to compare the stack of cycle sheets to the
listings in Previews. Each and every month, without
fail, or we don’t get new comics. And, remember, that stack of cycle
sheets is not every comic that comes through our door!
Starting
to grasp the challenges that face a retailer now?
As
I said, everything begins with the cycle sheets. Ordering comics is
far more of an art than a science. What you’re trying to do is to
anticipate your future supply and demand, based upon your understanding
of current supply and demand. Largely, you’re “guessing”. Although
some lucky books are rock solid in their sales patterns, many, however,
aren’t. For example, here’s my actual final sales
for the most recent six issues of Dark Horse’s Star Wars: Empire:
Issue # Sold
Unsold
15 4
0
16 1
2
17 2
1
18 0
3
19 5
0
20 1
1
Based
upon these, how would you order the next issue?
Now,
sure, I picked the single most extreme example that I could find –
most books don’t have this kind of wild, wicked swing, but most books
swing enough that you have to make a large series of “best
guesses”.
Couple
of other things to bear in mind when looking at this: orders for comics
are non-returnable. Orders, except for the sole exception of Marvel
up to 6 weeks before the shipping date, are not reducible. And thanks
to the relative “collapse” of the individual store’s back issue market
(TPs and eBay serve most of the same function
back issue bins used to), once you take those copies off your shelf,
they’re effectively garbage.
Therefore,
the name of the game is all about sell-through. You want to get as
close as possible to 100% sell-through as you can, because otherwise
you’ll have dead stock. Yet, you don’t actually want 100% sell-through
because that suggests that you’re missing sales to interested customers,
which is nearly as bad as having too many copies left over. Scylla on one side, Charybdis
on the other.
Every
store is going to be different as fixed costs vary based on size and
location and a whole myriad of small factors, but as a real general
rule, if you can’t hit an 80% sell-through on average, you’re not
going to be in business long. You don’t usually start to make a profit
until you get close to 90%.
In
the case of Star Wars: Empire above, I only sold 13 out of
20 copies received. That’s 65%. I’m not making money on Star Wars:
Empire. I am, when it comes down to it, probably losing money
at 65%. It is, in fact, almost not even worth carrying the book past
minimal support – certainly given that at least one issue sold no
copies, risking the money to buy 4 or 5 just in case someone comes
to buy them, doesn’t seem to make much sense. When I order my next
issue of Star Wars: Empire, I’m going to be ordering 2 copies,
and I’ll keep that order there for some time.
So,
if you want to understand what the retailer is thinking when they
order, why many new ideas seem poorly supported, why “small press”
books don’t get the sales they “should”, almost all of it comes down
to ordering non-returnably and the retailer
being the real customer.
[Here
is where someone says “Yeah, so we should get rid of the DM! What
a crappy, archaic, and limiting system!” to which, let me reply, “You’re
insane.” The DM has its faults, yes, but it has one
resounding, overwhelming and unassailable strength that trumps
everything else: the low cost of entry into distribution is what allows
experimentation and new voices to come into the industry. You think
big players like DC and Marvel give poor support now to “fringe” titles
like, say, Fallen Angel? If comics didn’t have the non-returnable
base it has now, books like that wouldn’t even be green-lit in the
first place! And that’s from the “big boys”. For the small press it
would be much worse. The Direct Market ordering method allows
access to the artistic marketplace in a way that no other media
does!]
Anyway,
that’s a tangent, let’s get back to ordering process. Like I said, everything
starts with the cycles. The first thing I do with each month’s order
is I write in the cycle numbers for the books I have them for into
the order booklet, without looking at Previews. This
is a straight pragmatic pass where I’m assessing the current sales
trend of a title without being influenced by any editorial hype. This
will cover 90% of the output of the big four, and maybe a third of
the “back” of Previews.
Once
the base numbers are in, I run through Previews, starting at
the beginning, and begin to order the books I don’t have cycles of
any kind for, as well as “tweaking” the base numbers as I read the
catalog and see who is doing what in any specific issue. “Oooh!
P. Craig Russell is illustrating Lucifer #50? Better add 20
copies to that one!” That kind of thing.
Still, the operating credo is largely “better too little than too
many”, because it’s astonishingly easy to be like a kid in a candy
store and overorder wildly. Much much easier than you think. Also, you hope for reorder
availability to cover your too-conservative mistakes.
Believe
me, even if you order to the hardcore bone you’re going to have some
percentage of things left over. It is inevitable.
During
this second pass, I’m doing the most alchemical work of all: ordering
brand new titles. While a certain percentage of new books are
spin-offs from something or another enough so that you can conjure
some sort of a base number, most really aren’t. How do you really
order something like a Firestorm #1? Character hasn’t had a
book in 14 years after all. At least there you can count on a certain
base of “DC Fans” who will try out almost any revival (though that
can be a pretty wide range – probably from 10-50 here at CE) – what
do you do about something totally new like Monolith #1?
You
guess, and you try to guess conservatively without turning away customers.
Like
I said, ordering comics is an art – and you very quickly learn how
to do it, or you very quickly go out of business. I like to think
I’m pretty good at it, for my store, but I’m pretty sure if you transplanted
me to another store, I’d have a rough couple of months because I wouldn’t
understand the “shape” of their customer base.
I
take one last pass through Previews with my current subscription
customers requests in hand. We do a store
newsletter and sub form every month, and it gives me a decent barometer
to compare against my initial instincts. “Huh. 14 people signed up
for Firestorm #1, better bump that
5 copies. Ooh, only 1 marked Monolith #1, I should cut that
by 2”
All
of these calculations, however, are done lightning-fast. They have
to be. Previews is the size of a phone book,
after all. 560 pages this month (not counting the separate 96 page
Marvel catalog) and there are 4375 different line-items. Each item
gets 5-10 seconds, maybe as much as 30 seconds if you’re really agonizing
over it, but that’s it. And if you’re not in the front of the book,
you get 30 words and a postage stamp to make your case. There’s 4374
other items vying for my attention!
There’s
a lot of things I look at in a new book – who is the creative team
almost certainly being the primary one. If the answer is “Nobody yet”
then you get a lot less rope. The next most important thing is that
postage stamp of art (or a clean, well-designed ad. However, nothing
will kill you faster than an amateurish ugly ad.) If that postage
stamp looks nice you’ll often get an order, unless it’s your cover,
and the cover artist is different than the interior artist. That gets
you even less rope.
Then
we look at the concept. Any cliché of any kind gets you progressively
less rope, as does boob-marketing. I’m also looking at price and format,
and to a lesser but deadly serious manner, discount.
Finally
come “the intangibles” – past shipping patterns, value of the publisher
or lack thereof (there are several publishers I simply won’t order
rack copies from because I find their policies anti-retailer), that
kind of thing -- places where I’m judging both intent and professionalism
and ability to deliver.
When
ordering new unknown books I’m generally thinking in terms of 1-3
copies, if it makes it past all of the filters I listed above. Of
course, books can grow wildly from that. We ordered 2 copies of Bone
#1, and by its high point it grew past 60 copies.
The
“advantage” that a Marvel or a DC or an Image brings to things is
that their “initial base” is generally higher than another publisher
– though, it can drop precipitously to below an equivalent small press
book. For example, I don’t think there’s a Marvel book that I’d order
the first issue below 8 copies. 5 for DC, and 1
for Image. That sounds like chump change, yes – but it is important
to note that a “guarantee” of 1 copy for an Image book is way better
than the “base” of zero copies for the same book without an “I” on
the cover. Of course, 2 years ago that Image base was probably 3 copies,
so not all is well in Mudville.
On
the other hand, the potential “top” of the orders is completely
the same for a title, regardless of publisher. I mentioned Bone
a few paragraphs back which hit a high point equivalent to our Uncanny
X-Men sales, and we’ve ordered the new Eightball
at 125 copies which is within spitting distance to the biggest corporate
hits like Identity Crisis #1. Comics and creators not from
the front of the catalog often start from a lower base, but they can
(and do!) consistently get as high or higher
than even the biggest “big 4” comic.
That’s
really the process in a nutshell. I hope it gave a little clarity
into the thinking and challenges of at least one retailer.
Discuss this column here.
*******
Brian Hibbs has owned and operated Comix Experience in San Francisco since
1989. Feel free to e-mail him with any comments. You
can purchase a collection of the first one hundred Tilting at Windmills (originally serialized in Comics
Retailer magazine) from IDW
Publishing. An index of Tilting at Windmills on Newsarama
can be found right here.
|