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Tilting
at Windmills v2 #1
by Brian Hibbs
Welcome
to Version 2.0 of Tilting at Windmills.
Tilting at
Windmills appeared originally in Krause
Publications' Comics and Games Retailer magazine, running
there for 116 issues., and eventually collected
in book form by IDW publishing. TaW is an opinion column,
covering comic industry issues, and is generally retailer-biased.
Matt Brady made the very generous offer to take TaW to a
larger audience, and I thank him for it.
It may take
me a little while getting back up to speed with this, as my TaW
muscles have grown a little rusty, and I'm probably less cranky
than I used to be because of my wonderful new son, Benjamin.
But I'm still probably cranky enough.
TaW is all
about advocacy, about righting wrongs, and, above all else, passion
and love for working in the comic book industry. Like Quixote I
may charge blindly, but my heart is pure.
(I'm also,
I'm sure you'll find, full of myself. Whether that's charming or
not is up to you.)
I'll be covering
a lot of topics here about the industry - some times an assessment
of a company's efforts in the Direct Market, other times critiques
of current trends - all with the goal of making the comics industry
better. I'll try not to blow any smoke up your ass, either.
If you're not
in "the industry", I hope this may still prove informative. There's
a lot of weird misconceptions about how the Direct Market works
floating about the 'net, and I hope that I can help illuminate at
least how I see the various pieces fitting together.
For example,
we often bandy around Diamond's
monthly sales charts as though they are gospel. But they're
not; they're often just a fraction of what the ultimate sales might
be.
For example,
there is newsstand, there are subscriptions, there are book stores,
there's direct deals with big generalist chains like Wal-Mart or
Costco. There are Europe's sales through Diamond UK. There are other
specialty retailer sales, like Slave Labor's success at Hot Topic.
There are book club deals and, for smaller publishers, direct sales
at conventions. That's not to mention sales through Last
Gasp or Cold Cut or FMI.
The point is
there's lots of channels through which product flows, and the Direct
Market retailers may in fact be buying from many different sources
that just aren't visible in the Diamond charts, or even on Bookscan
for that matter.
In any event,
the Diamond charts are somewhat flawed because they're created on
the last calendar day of each month. This means that books shipped
late in the month generally won't have any reorders counted towards
their final sales.
What you have
to understand about Direct Market retailers is we're generally conservative
when we order. And that's because we buy non-returnable. If we order
too many comics, it is quite literally our ass on the line, and
throughout the decades hundreds, if not thousands, of comic shops
have gone out of business from the sin of over-ordering.
So, we're extremely
slow to support new things, as a collective whole. But when we get
going, we can really get going. For proof of this phenomenon, check
the unholy tear up the charts that Lee and Loeb's Batman took. ICV2
estimates show 113,061
for issue #608, while # 619 scored 233,775.
Of course, heh, those two charts used wholly different methodologies
to calculate the figures, but that's exceptional growth either way.
Why the 100,000-ish
copy difference? Because the book was supported throughout its life.
There were copious reorders available in the first place, and when
those sold through, DC went to a second printing, and then did a
bumper edition, then the hardcover. While there were undoubtedly
weeks that Batman #608 wasn't available from DC, they fought well
to keep those to as few weeks as possible.
See, the key
number-one thing to remember when you're dealing with the Direct
Market retailer is that retailers are the publisher's
customer. Books live and die on our commitment, and our ability
to bring the book to market. If the retailers have no faith in a
project (your Reign of the Zodiac, or your Tsunami books,
or your Rocket Comics, or whatever), then those projects won't get
any traction in the market - regardless of how good or bad they
are, regardless of the talent involved, regardless of almost anything.
Because we
buy non-returnable.
This is certainly
the "curse" of the Direct Market, but it is also its greatest strength.
Non-returnable
means guaranteed sales. When we get reports of the 233,775 copies
of Batman #619, that's 233,775 copies that are actually bought and
paid for - even if not one of them sells-through at retail.
That second part is important as well - just because something has
"sold out" doesn't mean it has sold-through. Again, the Direct Market
retailer is the one bearing basically all of the risk.
Often in other
markets the manufacturer is the one bearing the risk - general wisdom
says that on the newsstand copies you have to produce 3-7 copies
in order to sell one. That's horrifically wasteful, and makes
it insanely difficult for anyone but the best financed players to
get into that game. The beauty of the DM is that you have a reasonably
low bar to entry. Why? Because the "good" stores, the ones that
sell the vast majority of the comics produced, are always on the
active lookout for new high-quality work, and will treat you equivalent
to the "majors" if they take the chance with you. At Comix Experience,
Marvel and Fantagraphics and DC and About Comics and Image and IDW
and Dork Storm and Exhibit A and Dark Horse and many many more are
all racked side-by-side, equivalent in the presentation made to
consumers. In order to "break into" the Direct Market, you only
really have to convince a few hundred "key" retailers to carry your
work, and those retailers are giving you firm orders that won't
be returned.
(One good place
to begin researching the "good" stores - though it's just the beginning
- is Jeff Mason's "Indy
Friendly" store list)
Interestingly,
the Direct Market often beats the pants off the bookstore market
for virtually anything that's not "manga" or the seldom mentioned
"humor" category - umpty-ump years after he stopped the strips,
Watterson's Calvin & Hobbes still outsells most other comics,
especially the hero stuff, in the bookstores. We see lots of calls
to move our industry towards a manga model because of their success
in bookstores, why aren't we seeing similar calls to reduce everything
to a 4-panel gag format? "Humor" sells better than spandex, after
all….
For "Art" comics,
the numbers are often even more telling. Chris Ware's Quimby
the Mouse was bought at 2645 copies on the day of its release
by the Direct Market (and, assumingly, we've reordered more since)
according to Newsarama's
calculations, yet the last Bookscan report I saw indicated Year-to-Date
sales throughout the book channel was 1680 copies. Each of those
copies (and all of the other, unsold copies still in that channel)
is a risk for the publisher - the 2600 through the DM was not.
So, while it
is certainly safe to say that the Direct Market may or may not fully
support everything it is offered, it is equally safe to note that
without the Direct Market's firm orders, almost no one would have
that initial chance of cracking other markets - the risk is too
extreme for most publishers. The Direct Market provides the very
foundation with which to fund other venues.
The Direct
Market democratizes creativity to a remarkable degree. Try "breaking
into" film or TV or music or, hell, even prose and you'll see just
how simple and direct the comic book industry makes things. There's
even the Xeric Foundation,
which gives cash grants to self-publishers to get established, and
generally guarantees you national distribution through Diamond with
your own special icon.
Does the Direct
Market have its flaws? Oh, by all means. Most of them are obvious
- we've become largely inbred and insular as an audience; largely
as a result of the disproportionate way that Wednesday new comics
day sales dominates the economic engine of most stores. But even
this is beginning to change as time rolls forward. Still, probably
the largest thing "holding us back" is the natural (and, mind you,
absolutely correct) fiscal conservatism of the retailer to the new.
Every publisher
reacts to it a little differently. Some, for example, are trying
to eliminate the periodical comic from their mix as much as they
can, preferring to issue "permanent" editions as a GN. This, I think,
is probably a mistake, because frontlist drives backlist, especially
as the sea of choices expands. Creators need constant visibility
and "market presence" in order to develop as their own "brand".
We'll talk more about this one in a future column, I promise, because
I think that the rush towards "books-only" is a dangerous course
for us to take.
Then we have
the really forward looking ones who use tools like overshipping
to move that needle. See, publishers have the lowest costs of anyone
in the chain. That $2.95 comic, in terms of actual printing costs,
costs mere nickels to manufacture. Sending a retailer an extra five
copies above their order might be, say, 50 cents in printing costs
to the publisher, while the cost to the retailer of ordering
those five extra copies might be $7.50. Smart publishers recognize
this reality, and use their buying strength to get more copies
into the system. Whether that's straight-up returnable overshipping
from Image, or support-me-and-I'll-support-you concepts like Alternative's
"Buy 10, get 10 free" type of deals, to DC's "Share
the Risk" program, he with the lowest cost has the least risk
when getting copies to market.
And then we
have Marvel, where they have an official policy of not over-printing,
using the stick, rather than the carrot to get retailers over the
conservatism.
Normally I'd
consider this a dead subject, but Marvel has had enough recent management
changes that I think it is worth revisiting this topic - does no-overprint
work?
Frankly, I
have to say no. In fact, I think it has exactly the opposite effect:
cutting potential new customers away from books at the time that
they have the peak of interest.
Y'know, Marvel
under Joe Quesada has primarily been an enormous editorial boom
- the quality of the entire Marvel line is up across-the-board,
and they have a lot of A-level talent doing A-level work. While
there have been a few missteps, by and large I think history will
be very favorable to the work produced by Marvel in the last 4 years.
So why is it,
then, that Marvel isn't making the attempt to match supply to the
demand it is able to generate? Book after book after book is effectively
under-printed, and if you're not a hardcore regular Direct
Market customer, you're largely cut off from buying books you hear
about. This is no way to grow sales.
Now, Marvel
is publicly traded, so their SEC
filings are public information. And these filings show good
growth in publishing - what looks like 27% on the quarter, YTD.
But where is this growth coming from? That is to say, is that growth
coming from gaining new readers, or is that growth coming from expansion
of line-size, prices hikes and increasing publication frequency?
I believe it is mostly the latter.
It's really
hard to establish much with the limited numbers that we have - as
I noted above, the very way the Diamond charts are calculated changed
in March '03, so trying to draw inferences from before then is like
comparing apples to sardines. So, I went to the "Statement of Ownership"
figures that Marvel must file to comply with 2nd-class mailing requirements.
"No Overprint" began in April of 2001, so I decided to compare SoO
figures from 2000 to those just appearing in December of 2003. The
2000 figures are from Krause's Standard
Catalog of Comic Books; I collected the 2003 figures myself.
One problem
is gaps in data - comparing 2000 to 2003 figures are limited because
not all titles ran the SoO. It's a fairly limited data pool, but
it should give some absolute numbers that were theoretically calculated
in the same fashion.
Here's what
the chart looks like:
As you can
see, while they've had a couple of winners (Cap, DD, Hulk,
and Amazing), everything else has seen a drop. X-Men
sales have dropped about 20% since the implementation of "No Overprint".
Wolverine has a 3% drop, despite being rebooted with a new
#1 in 2003! Even Amazing Spider-Man's 8% gain looks pretty
darn anemic given that J. Michael Straczynski is the writer, and
the sad state of Spidey before he came on board.
(The figure
for Ultimate Spider-Man in 2000 is so high, I think, because
these figures represent the "average" for the year, and, apparently,
over 1 million copies of #1 [and #2?] were distributed.)
While these
numbers aren't exactly "proof" of anything, they do match the trends
I've been observing in the apples/sardine comparisons in the ICV2
charts, as well as my own anecdotal experience. It is very difficult
to increase readership when the early parts of the story aren't
available.
How does a
returning reader feel when they find out that they can't get the
first part of Neil Gaiman's 1602, or Avengers/JLA?
For the most part, these become lost sales for the life of the series,
and, sometimes, for that return to comics in general.
"But, hold
on," you exclaim, "they'll just get it when it comes out in trade!"
And, sure, that's always possible, but the single best time to reach
a new reader is when something is new. Your chances of success drop
off severely if you're not striking when the customer is there,
cash in hand, wanting to buy.
I think Marvel's
reliance on "No Overprint" as a strategy has not only slowed the
growth of the company itself, but the growth of the entire comics
market, Direct or not. It is key to match supply to the demand.
The Direct Market
is back on a cycle of growth, for the most part, and if we want
to accelerate it, it's time for Marvel to get back into the supply
game.
Brian
Hibbs has owned Comix
Experience in San Francisco since 1989. Feel free to e-mail
him at brian@comixexperience.com
if you have any comment. A collection of the first one hundred Tilting
at Windmills can also be purchased
from IDW Publishing.
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