
by
Brian Hibbs
#127
– November 2004 – “Below the Radar”
So,
I’ve been trying to think of some way to approach the “back of Previews”
catalog review (since so many of you asked for it after last month’s “front
of Previews” column), and I’ve had a bitch of a time sorting out any
real way to do it that doesn’t 1) take way, way too many words;
and 2) needlessly piss a lot of people off who can’t separate business
and personal issues.
See,
the “back of Previews” is mostly filled with dreamers, and
iconoclasts, and men and women of utter passion and devotion, and
doing the monthly order form is mostly a lot of business calculations.
The two worlds exist in uneasy balance, at best. I don’t especially
want to wade into the quagmire that honest item-by-item public evaluation
will bring.
But
then I started to think, it’s not so much that creators and publishers
need a specific critique, it is that they need to understand just
how it is that retailers (or, at least, this specific retailer) approaches
the ordering process.
So,
I’m going to try to simplify some of this down to the basics, and
see if I can get everyone to understand just how and why the process
works the way it does. Again, this is about how I do things,
how I think of things – while I assume that most other long-time
retailers have come, largely, to the same conclusions that I have,
in no way should you assume that just because I’m saying it, it is
universally true.
The
first thing you need to realize is that only a fraction of what we
call “comic book stores” are anything approaching “full line” comic
book stores. Diamond claims some 3800 accounts. But there’s nothing
like 3800 stores ordering from out of the “back of Previews”
comics section. How many is it, really? Only Diamond actually knows,
but I suspect it is something like 1000 stores who are ordering any
breadth from there. The rest of the “stores” appear to order almost
nothing that isn’t a Top 100 title.
There’s
a lot of wailing and gnashing of teeth about this. How
stores have an “obligation” of some sort to support x, y, or z.
And that, I’m here to tell you, is horseshit.
I’ve
said a couple of times that, compared to other creative media, the
barriers to entry in the comic book market are low. It doesn’t cost
a lot of money to publish a comic – certainly less than it costs to
make a film or an album – and it’s also amazingly easy to get your
work in front of buyers. Unlike any other media, there isn’t very
much stigma attached to being “self published”. In fact, some of the
most amazing success stories in comics have come from independent
creators controlling and selling their own work. But there is simply
no obligation that the market has to you. In fact, I would say that
because the entry costs are so low, there’s
even more obligation upon you as a creator.
Here’s
the thing: most creators delude themselves. I don’t say this with
rancor or frustration, but with admiration of sorts. If you have the
raw stones to create a dream, to express it fully, to spend your own
money in promoting and presenting that dream – well, you’re a strong-willed
human being, pal. That puts you well above the curve of other people.
But that doesn’t, in and of itself, mean that your work is necessarily
any good.
It’s
super-easy to blame other people for lack of success. Sure, it must
be Diamond’s fault for being a rigid, uncaring monopoly; it must be
the fault of the damn fans, who wear blinders and bask in ill-conceived company loyalty;
it’s definitely the fault of those stupid comic retailers, they’re
all like the guy on The Simpsons,
aren’t they?
Um,
no.
The
overwhelming majority of work fails on the market for one of three
reasons:
1)
The work isn’t good enough.
2)
The publisher isn’t capitalized well enough to get past the initial
“getting to know you” stage.
3)
The creators don’t produce work consistently.
Diamond
keeps a really, really low barrier for distribution through Previews.
Sure, there are some creators and publishers who will rail about Diamond’s
monopolistic practices, but seriously, look at Previews and
the crap they do list and tell me straight-facedly that the
bar is set high at all? Yeah, thought so.
I’m
telling you, as a working retailer, that Previews could drop
half of the “back of Previews” publishers, and the industry
wouldn’t be in a worse place. The amount of sub-par material that
is offered to me is astonishing. Hell, I try to keep a pretty high
bar for what I support, and we’re well known as an “indy friendly” store, and I could easily cut 10% of my inventory
tomorrow, and no one would even notice. There are a lot of
bad and/or bad-selling comics out there.
We’ve
reached a stage in the production of the trade paperback where it
is beginning to raise the bar on quality. There was a time where you
could slap a spine on almost anything, and it would sell well enough
because “books with spines” were relative novelties. Now, however,
there are growing to be more of them than the market can properly
support. This means that in order to make it out on the racks, in
order to get your inch or two of shelf space, you’ve got to be better
than what is already on the market. Not “as good as”, but “better”.
I
have thousands upon thousands of SKUs in stock. (SKU = “Stock Keeping
Units”, i.e., one unique physical product) -- I have more SKUs than
I can adequately display, to be certain. There are few successful
retailers that don’t think they need more space. So, in order for
you to succeed, you’ve got to break a sort of psychological heat barrier,
and get on a retailer’s “radar”.
One
of the reasons that established properties and publishers generally
get better orders is that retailers have a certain degree of familiarity
– if a new, say, Nick Fury, Agent of S.H.I.E.L.D. comic was
offered tomorrow, I know what Nick is, I know the general tone such
a comic should have, I have a general sense of the audience for such
a title. Without any consideration of who is doing the book, I’m going
to sell between 10 and 20 copies of NF,AoS #1. That’s because there’s some inherent (commercial)
value in the property, and some inherent value to the Marvel brand
name. You start adding creators to that base, and that number bumps
up or down. Neil Gaiman writing it? 125-150. Bendis? 40-70. Chuck Dixon?
15-30. Brand new untested writer? 8-15. And so on, through all of the possible permutations.
However,
for your new self-published title, by new artist and new writer, with
no obvious or apparent hook… well, I’m not going to go out on a limb
for you, am I?
I
almost am tired of repeating this every month, but never forget that
comics are non-returnable: What retailers don’t sell, we eat. And
there are far more comics than there are customers for, so, largely,
the retailer’s job becomes minimizing losses, rather than maximizing
sales. “No one ever went out of business by selling out,” the old
DM saw goes – while most of the stores that I know that are shaky
or on the edge are there because of over stock.
So
how do you get on a retailer’s “radar”?
There
are a couple of ways, some applying more to writers than artists,
some the reverse, all of which sound much easier than they are. This
list is by no means complete
1) Come
up with the best idea ever.
That’s an obvious one, I know, and such things can’t be created as
much as found, but a “holy crap, I wish I had thought of that!” one
sentence pitch will almost always be successful, if the creative execution
behind it is strong.
2) Be
unspeakably talented. I
can tell from looking at 2-3 pages of comics
storytelling whether you’re “ready for the prime time” or not. Retailers
want to see pages from your work, not just the cover (which may or
may not – usually not – be reflective of the interior
content). To pick a very old example, when Jason Lutes’ Jar
of Fools was solicited, there was an ad with it that showed several
of the pages from the book. Just looking at those pages, I was able
to quickly see that he was massively talented, and this was something
I wanted to sell. We ordered 40 copies of the book. Conversely, and
this is very important, I can not begin to tell you the number of
books that I’ve decided not to order because I saw pages. You
actually have to be good for this to work! If not, you can
potentially gut your sales potential.
3) Get
a plug from someone already on our radar.
This works a lot less than you think it might because there’s a lot
of “log-rolling” in comics – people giving recommendations to their
friends, sorta regardless of the actual skill of the work involved.
The amount of “bounce” you can get from this also varies on the profile
of the person giving the recommendation. There are names I trust more
than others, and, again, sometimes this can have a negative
impact.
4) Be
unique and refreshing.
If you’re launching a new line of superhero comics that all tie in
to one another, you’re not going to get a lot of play from me. There
are scores of those already. Almost the last thing the market needs
is another “universe”. Yet new publishers often try to “reinvent the
wheel” by trying to compete with Marvel and DC out of the box. I certainly
think that one of the most fundamental reasons that CrossGen failed
was because they were trying to be a “universe” from the get go, rather
than pitching themselves as a line of individually strong books.
5) Understand
who your consumer audience could be, then communicate that clearly
to the retailer. Who am
I selling your comics to? If you say “people who like comics!” I am
going to slug you. What other comics does your audience like? What
films? What shows? Be specific. If you say “it is a fantasy comic”
that tells me very little, because that covers Elfquest to Bone to Cerebus
to Hedge Knight – all titles with largely different audiences
and largely different tones.
6) Produce
quality work on a regular schedule, and keep it up.
That
last one is almost certainly the best way to get on our “radar” –
clawing yourself there one comic at a time, until retailers finally
figure out what they’ve got.
Ask
Jeff Smith about the beginnings of Bone – if I recall correctly,
there was a point around Bone #5 or 6 where the orders were
so pathetically low that he almost threw in the towel. But he knew
he had a good comic, and it was a labor of love, and he stuck it out
until all of us slow guys finally figured out what the heck we were
selling.
This
takes time.
Depending
on your production schedule, it’s going to take somewhere between
6 and 18 issues before we actually realize what’s going on. Why?
There are thousands of other comics out there. There are thousands
of creators, most of which who don’t have any staying power. Without
some sort of track record, there’s no way for us to differentiate
between you and Billy Bob Hack who will put out two lousy issues and
quit.
There
are several stages to “getting on the radar” – the first, obviously,
is getting on the racks at all. Honestly, a lot of people don’t seem
to understand just how important that those first initial single copies
are. That’s a foot in the door, that’s “OK, I saw something
in your initial solicit, here is $1.77, show me what it is” – it is
most emphatically not “Those damn retailers being cheap” or stuff
like that.
The
second stage is the slow build. We think there might be an audience,
but we don’t know how large – we’ll bump our orders by a copy or two,
see what happens, the next cycle through raise it a bit more maybe
until we see what level it might find. Only a small handful of the
“initial chance” titles will make it to this stage, however – without
market awareness, without promotion, without raw talent, without consumer
reaction, you’re far more likely to be ascribed to the “Whew, thank
God it sold!” pile.
Hopefully,
however, we let the slow build through, and that brings you to the
final stage when you’re fully on the radar – your name means something
to us when we order, we’re talking the book up, we’re fully behind
it. Not all books (regardless of quality) will get to stage three
in all stores, of course.
All
of this happens because of the natural fiscal conservatism brought
on by a non-returnable market – if it doesn’t sell, we eat it, and
at $1.77+ wholesale a copy, there’s only so much of a commitment that
retailers can make up front for untested material or talent.
Because
of this market force, I think it’s extremely foolish for a new creator
or publisher to launch initially in OGN. Having a new 22 page comic
book on the stands every 3 months is better for building your “brand”
as a creator than having a 96 page OGN released once a year. Not only
is the OGN more of an investment (and therefore, risk) to the retailer
because of the higher price, but you’re not regularly reminding your
customers who you are. If there is not a perceived market for your
work, you’re not going to get the steady flow of reorders you need
to make a perennial work.
There
are exceptions, of course – usually relating to raw talent, or “right
place, right time” – but hoping for an exception isn’t really the
best business model to follow. Because, seriously, once your comic
has a spine, you’re then competing for rack-space against the best
comics ever produced. You’re fighting against Watchmen and
Dark Knight and Sandman and Cerebus
and Maus and and
and… Why? Because, spine out, those books take up as much room as yours, but
they sell much much better. Spine
out, those books sell themselves because people (even in most cases,
the Civilian World) know what they are, and so they turn quickly.
“Floppy”
comic books, believe it or not, actually tend to get better and longer
display than books. Generally speaking you’re guaranteed for your
cover or at least part of it, to be displayed for six to twelve weeks,
depending on how the store conducts its cycles
Conversely,
if you launch as a book with a spine, after the first week of release
you’re probably reduced to being spine out in a sea of other spine
out books – someone has to know about you to find you, and if you
haven’t created enough market awareness of yourself, the book will
sit long enough that if it does eventually sell, it probably won’t
be reordered.
You
avoid this through serialization, through building an audience for
your work, by showing that you’re reliable and that you’re talented,
and, generally speaking, those that can show these two things, those
that can produce regularly and build their name and the value of their
wares, find the success they deserve on the racks.
Do
they all? No, of course not. But, in the stores that care, that are passionate,
that are focused, your odds of being treated equally to “front of
Previews” material are pretty good if you have the base talent and
work ethic. Ultimately, I sell as nearly as many dollars of Daniel
Clowes’ or Adrian Tomine’s
work over the course of a year as I do of the combined sales of every
Superman periodical that is released – I can easily name 20
creators who are more important to Comix Experience than a corporate
icon. Comics retailers want new voices, new visions, fresh
creators that they can widely share with their customers – that’s
how we grow our businesses, after all. However, you can’t expect
the retailer to do your work for you. You’re just one comic out of
the ten thousand or so released every year.
In
the end it comes down to the work and your ability to produce and
market that work – whether you’re in the “front” of the catalog or
the “back”. Those that can hit those basic points will find their
audience, given time. And those that can’t will probably find a message
board to complain upon.
I
wish you luck!
**************************
Brian
Hibbs has owned and operated Comix
Experience in San Francisco since 1989. Feel free to e-mail him with any comments. You
can purchase a collection of the first one hundred Tilting at Windmills (originally serialized in Comics
Retailer magazine) from IDW Publishing. An index of Tilting at Windmills
on Newsarama can be found right here.

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