"Click Here for Night Watch"

Timing 1, by Joanna Estep

Author's Note

"Thou shalt not waste thy talents drawing funny-books!"

I must have heard that a thousand times when I was enrolled in the fine arts program at Ohio University. While I largely enjoyed art school, I must confess that I had never seen such a hive of predjudice regarding comics. Sure, I can't fault my profs from trying to steer me away from a career as a comic book artist, (they were probably right to do so), but I felt frustrated by the show of ignorance toward what I knew to be a complex and noble art form.

Raising my banner as a white knight for comics, I set out to write this guide, and to prove that comics are ever so much more than stylized line-drawings in little boxes. As I wrote, I did my best to strip away the cliches associated with comics and expose some of the sophisticated information design lurking just beneath the surface. Did I succeed? A little, perhaps. However, should I chance to meet any comic book naysayers hereafter, I can hand them a copy of Timing and shout, "BITE THY TONGUE O IGNORANT ONE, FOR THY ENLIGHTENMENT COMETH!!"

So without further ado, I present to you my guide to the mechanism of timing in comics. Enjoy!
~Joanna


What is Time?

Time. The dictionary defines it as “a non-spatial continuum in which events occur in apparently irreversible succession from the past through the present to the future.” Science fiction calls it the fourth dimension. Civilization recognizes time as the established rule that dictates when civilians eat, sleep, and work. In short, the concept of time means a lot of different things to a lot of different people.

But what does time mean to the artist? Independent timelines exist in the arts. Whether they realize it or not, artists, writers, and designers have the unique opportunity to deal with time on an entirely different level than those aforementioned. The artist creates visual hierarchies that guide the viewer’s eye; the writer tells a tale that spans a year, but takes mere hours to read; the designer arranges elements to modify the viewing/reading experience, influencing the viewer/reader to turn the pages faster or slower. In this sense, creators are, in fact, controlling time by allowing the viewer or reader to move fluidly through imagined or invented timelines that exist within a given media. However, artists are rarely conscious of their instinctual modifications of timing, and herein lies the purpose of this guide.

Timing attempts to explore and document a few of the instinctual manipulations and realizations of time through dissection of visual and textual timelines existing on the two-dimensional page. It can be used as a simple guide to time manipulation, or enjoyed as an insight into the instinctual time travel that exists within the human mind.


How to read this guide
A simple key to the iconography of Timing.

Timing is laid out in a series of comparative diagrams showing time spans exhibited in varied visual and textual information hierarchies. To clearly understand the language behind the diagrams, a brief explanation of the elements is necessary.

The Panels:
Images in Timing are portrayed within square panels that act as guidelines in which to accurately dissect timelines. The panel is generally regarded as staple of comic book iconography, but the panels in this guide are not limited to comic book language, and in some cases, may be regarded as a book's page, an artist’s canvas, etc.

The Icons:
There are two levels of time addressed in this guide: real time, and imagined time. Real time is the true and irreversible duration that occurs as the reader is physically viewing the diagrams, and is represented by a series of solid boxes located in the bottom right corner. Imagined time is the reader’s subconscious perception of the passage of time, and is iconized by a series of open boxes located in the bottom right corner, just below the real time icon. In some cases, the imagined time icon will be portrayed as a single open circle, indicating a sense of timelessness rather than a specified time within the corresponding diagram. It should also be noted that each icon’s meaning is specific to its diagram, and should not be compared with other icons as part of a whole.


TIMING PART 1: PANELS



The Panel
Juxtaposed imagery becomes a sequence.

The panel is a time-moving icon. Images not enclosed by panels exist only as objects on a page, but when an image is enclosed by a panel, it becomes it’s own moment in time.

The images in the diagram below are enclosed in panels, thus becoming a sequence. The viewer subconsciously recognizes the panel, reads the images as a sequence, and is consequently moved through time.



Increased Panels

Prolonging the inevitable.


The implied passage of time in a sequence of images can be manipulated by simply increasing the number of panels. This will make the sequence physically longer to read, and give the impression of a longer span of time.

Also, separating the action into more steps/panels implies a slower pace to the sequence, even if it isn’t directly stated that the sequence is moving slowly.


The Split-Panel Image
From one, many.


The designer can manipulate the effect of a given image by altering its placement within multiple panels. When a single image is split between three panels, it will read as three separate moments in time. This makes the image physically read slower, as the reader examines each moment.

Secondly, this pause pulls focus to the contents of each section, and adds a feeling of stopped time to the image. This affords the reader the luxury to examine each section of the image as he/she would a diagram.


The Long Panel
Stretching the truth.

It is possible to imply a longer span of time, simply by extending the panel to a greater length. Making the panel physically longer will make it slightly longer to read.

Also, the panel’s size in relation to its contents makes for a more atmospheric read, further implying a longer span of time. When a long panel is employed, elements of tension and suspense also come into play, because the reader may expect someting to happen.


The Open Panel
Outside of the panel, outside of time.

Some panels are not enclosed by a box, but rather, by the surrounding boxes. This way the image is not directly contained, but it is still read in context with the other closed panels, and as a result it remains a part of the sequence.

Artists and designers may open panels like this one to give them a sense of timelessness. The image outside the panel is more directly connected to the page, and as it appears to be behind or beneath other panels, it acts as a device to set the mood for the entire page.


The Bleed Panel
Running an image off the page.

Very similar to the open panel is the bleed panel, which commonly bleeds off of at least one side of the page, even if it remains enclosed on all other sides.

Like the open panel, the bleed panel has a very subtle effect on time. As opposed to the diagram on the previous page, the diagram below illustrates the atmospheric quality that a bleed panel lends to the page. When the contents of the panel are bled off the page, the reader subconsciously registers the timeless nature of the panel. Therefore, the artist/designer can bleed panels that don’t have a set span of time, or a particular span of time assigned to them.


The Overlapping Panel
Images within images.

Overlapping panels, or panels within other panels add a whole new dimension to the portrayal of time. When kept separate, two panels read as two separate moments.


When one panel exists within, or is positioned on top of the first, it implies that the two events are taking place simultaneously.


Bibliography

Eisner, Will, Comics and Sequential Art, Tamarac, FL: Poorhouse Press, 1985.

Eisner, Will, Graphic Storytelling, Tamarac, FL: Poorhouse Press, 1995.

McCloud, Scott, Understanding Comics: The Invisible Art, New York: HarperCollins, 1994.

Zwimpfer, Moritz, Visual Perception: Elementary Phenomena of Two-Dimensional Perception. A Handbook for Artists and Designers, Switzerland: Verlag Niggli, 1994.


Joanna Estep is the co-creator and artist of the Tokyopop series ROADSONG, and is also co-founder of the creative collective, MILKTOOTH PRESS.  To learn more, visit her website at www.joannaestep.com, or visit her blog at http://www.livejournal.com/users/jou

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