| by
Matt Brady
While the publisher’s
Countdown issue may have been the kickoff to a
sweeping change in DC Comics’ editorial vision, “Countdown”
also seems to have implications inside DC as well, as, from recent
events, it grows increasingly apparent that DC Comics is entering
a period of change unlike it has seen in decades. What will the
“new DC” look like at the end of the “countdown,”
and will it be the same publisher and company its long-time fans
recognize?
Industry observers have
noted many sweeping changes within the company in recent months,
ranging from the abrupt restructuring of its sales and marketing
departments to the dismissal and buy out of certain long-tenured
executives working behind the scenes. The recent unveiling of a
new logo for the company is yet another sweeping change that signals
a significant restructuring and corporate strategy adjustment that
will be felt for years to come.
Established
industry lore holds that DC's corporate survival strategy under
the leadership of Jeanette Kahn and Paul Levitz was to remain profitable
and below the radar. So it was a significant sea change to read
Kevin Tsujihara, the Warner Bros. Executive Vice President for Corporate
Business Development and Strategy tell The
New York Times, "We're talking about a multibillion-dollar
brand. There was a level of concern that we weren't fully utilizing
the power of DC." This is the first time that the comics press
has read a Warner executive above Levitz comment on the company,
and suggests that DC is no longer flying under the radar, and is
in fact expected to attain significant growth.
The press release accompanying
the announcement of the new logo was the most definitive statement
of the company's scope, structure, and revenue channels released
in memory, as well as the impetus for this analysis. As a subsidiary
of a publicly held corporation, DC is not required to reveal its
revenue, nor the channels through which that revenue is derived,
unlike its publicly held competitor Marvel (and as such, brief analyses
of Marvel can be, and are made by Newsarama with every quarterly
release). So, DC has traditionally kept mum, with Levitz declining
to answer any questions about DC’s revenue when asked. Yet
the announcement accompanying the news of the new logo showed a
completely different attitude. That announcement revealed that DC
is seen by its corporate parent as "a strategic asset and vital
tool in our approach to creating and developing films, television,
merchandising and games." It was reaffirmed that DC earns revenue
through channels that include: theatrical releases, television programs,
home video, video games, comic books, graphic novels, manga, DC
Direct, and global brand alliances. The order of those revenue channels
is taken verbatim from the announcement, and may be a telling indicator
of which channels are most important to the company's bottom line.
Observers outside the
company have noted that the logo and the language of the announcement
suggests that DC is now a company with a more corporate bent than
seen previously. That assessment is certainly correct, and it would
be naive to assume otherwise. DC survived through the tumult of
the 1990s industry collapse while aggressively growing new sorts
of content and formats through the revenues derived from media development
of concepts that originated at the comic book level. What's surprising
to many is not that DC is now looking and acting like a large corporate
entertainment company, but that it took this long to assume that
posture.
Some have suggested
that Marvel's success through wiry and aggressive branding contributed
to this new posture from DC. It's a simple and logical inference
to make, and was even suggested by DC President Paul Levitz’s
own comments in a recent interview
with Newsarama when he suggested that Marvel’s success in
film played a role in the change. Levitz said: “I think if
you look at a period of time and go a number of years without making
films of the characters, and your competitors are showing that there’s
a taste for that in film, it says there’s an opportunity there
that the company is not addressing.”
Levitz’s
sentiments were echoed
by DC’s Senior Vice President - Creative Director Richard
Bruning, who also attributed Marvel’s successful branding
as a fire under DC’s chair. Bruning said: “Two years
ago, we had the added impetus of knowing that the Batman film was
starting production. We had a lot of faith that it was going to
be a big film from our conversations with Christopher Nolan and
such. Meanwhile, our friendly competitors at Marvel had their logo
displayed prominently in front of all of their films; it was inevitable
that the decision was made that we should display our logo very
prominently in front of our films.”
Marvel clawed
its way up from bankruptcy to become the well-known, profitable,
and respected entertainment brand behind a number of blockbuster
franchises, most notably the wildly successful Spider-Man
and X-Men. With the Marvel logo appearing on every related television
commercial, the start of each film, and all manner of ancillary
products from playsets to pasta, someone at Time Warner must have
noted that they have the potential to do that and more, and since
they control the manufacture and distribution of intellectual property
"from soup to nuts," can achieve multiples of Marvel's
success under the right circumstances. Certainly this move demonstrates
that DC, as an entertainment company, is finally ready to duke it
out with Marvel in that context, much the same as it is going head
to head for market share in the direct market economy. But beyond
being the waking Goliath to stand up to Marvel's David, this restructuring
of DC also can possibly be interpreted as an aggressive sign for
other intellectual property monoliths like Disney to stand up and
take notice. In the macro view, and in light of moves by both companies,
"Marvel vs. DC" is clearly far too small a scale
by which to be viewing the playing field.
Observers have also suggested
to Newsarama that the press release from Time Warner and DC served
as a means to point out to Wall Street that perhaps, as an asset
of Time Warner, DC is undervalued. Looking at the release through
that lens, it could be argued that the message was that with many
of the larger media projects based on DC properties, the revenue
remains within the Time Warner family, and thereby, DC itself should
be taken very seriously as a very valuable piece of Time Warner.
The rebranding of DC
will be much more significant than a new logo appearing on the comics
and graphic novels. The company has already indicated that the new
logo will be used across the board on any product derived from a
DC idea. An animated form of the new logo has already appeared on
a recent Smallville episode as well as on the press screener of
Batman Begins while the static logo will appear on DVD packages,
video games, board games, toys and, yes, on any number of ancillary
products from playsets to pasta. The aggressive push for the DC
brand will certainly allow the company the ability to further its
reach through any number of strategic licensing partnerships. The
net effect will be that what was once Harry Donnenfeld's pulp publishing
company will now be one of the most ubiquitous brands in pop culture.
It's too soon to weigh
whether the effects of this rethinking of the DC brand will yield
positive or negative results, but it is clear that the rethinking
has created much opportunity. Talking to Newsarama earlier, Levitz
noted, "Comic fans of my generation grew up with a feeling
of what we loved had a stigma, that if you told someone that it
came from comics, that was a great reason not to buy it. ... I think
we're living in a time now where the world's caught on to the fact
that what we do is magic, and that it's a very special style and
flavor, and that comic book writers and artists have something interesting
to say. And that characters who come from comics make compelling
entertainment in other media – which they always did, but
sometimes without admitting where they came from. That presents
a business opportunity for the corporation, because it makes it
a good time to use our branding power and extend it. It also makes
it a good time for the creative community and the readers, because
they get connected to this wider world – the branding makes
that happen a little more smoothly."
Levitz is right. The
stigma that was attached to comics even a decade ago has now gone,
and the field is seen as an idea factory that resonates across the
popular culture. While this has yet to translate to historically
high sales of published comics or growth of the direct sales market,
it has translated into a world that reads about comic books in the
same fashion that they would an upcoming movie, TV show, or novel.
This (along with moves by other, more literary publishers that have
adopted their own graphic novel programs) signals long-term stability
for the comics medium to hold a permanent place in popular culture.
Which is not to say we've
entered the era of milk and honey. All major changes come at a cost,
and the sea change that led Warner to notice DC as a jewel in its
crown rather than a spot on its tie may very well lead to an era
of heightened expectations and performance thresholds. The introduction
of high-level personnel that come from outside the comics world
into running DC can possibly be seen as an early step in the company's
transformation from comics publisher that creates its own unique
content and helps generate content for Warner Bros. other divisions
to its long-term management as an entertainment company unto itself.
It's an open question as to whether these "real-world"
executives and corporate hands will understand; much less continue
to cater to the historically idiosyncratic, low-earning, and extraordinarily
specialized business of the direct market and direct market fandom.
That fact may have long-time employees at DC who have lived in and
contributed to building that reality very worried at the moment.
In 2001, Marvel
Editor in Chief Joe Quesada said in an interview that comic book
publishers need to start thinking like real entertainment companies,
and many observers note that events that occurred in late 2001 and
early 2002, such as the launch (and success) of Smallville,
the opening of From Hell (and the media’s attention
to the original Alan Moore/Eddie Campbell graphic novel), the attention
garnered by Frank Miller’s Dark Knight II,
as well as Marvel’s media friendly projects were responsible
for getting the ball rolling that the industry is still on today.
At that time, perhaps more so than any other time in the medium’s
history, comics were seen by the world as neutral – comic
books (and by extension, graphic novels) had lost their stigma,
as Levitz noted, and the world had caught on.
After three and a half
years, Quesada’s statement is an observable fact. Comics publishers
are thinking like real entertainment companies, and the reality
of that is that the fortunes of the industry will begin to take
shape like the fortunes of the entertainment business. Comics aren't
just for kids anymore and the business is no longer kid stuff either.
The predictable balance of risk and reward that allowed the industry
to thrive when the direct market was the dominant revenue stream
is a thing of the past. The industry is now trafficking in serious
risks for larger rewards. This has already led to new thinking about
content and branding which will be more measured in its approach
to risk. While the fans will always play a part in what the companies
produce, they are now just one part of the picture.
Which is probably
as it should be. In as volatile a business as the publishing of
intellectual property has become, consolidation is an observable
reality. The big survive, the weak perish. By rebranding itself
to appear as the giant it is, DC has made a great stride towards
becoming not merely the comic book monolith, but an entertainment
force to be reckoned with.
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