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Today we continue our conversation with acclaimed painter Joe Jusko,
celebrating his 30th year in the industry, as well as the forthcoming
release of The Art of Joe Jusko from Desperado.
Yesterday,
we discussed the start of his career and when he knew he wanted to be
an artist. Today, we take some time to reflect on his work on the
Marvel Masterpiece card set, which brought him front and center in the
attention of many comic fans.
Newsarama: Joe, let's talk about your work on the 1992 Marvel
Masterpiece cards. I remember the craze--I was about 14 when those
cards hit stores. How were you brought to the project? How did this set
of 100-plus cards change your career?
Joe Jusko: You were 14? Thanks for making feel really old!
(laughs) Those cards were the spotlight job of my career to that point.
I had been working in the industry (mostly for Marvel) for about
fourteen years, painting covers, posters and (very) occasionally
stories. Bob Budiansky, editor of Special Projects and I had been
working together for several years on various jobs, the most recent
having been the cosmically kaleidoscopic background paintings for the
Marvel Universe 3 trading cards. Marvel kept trying to progress their
card sets and had Jim Lee draw an entire X-Men set.
The next logical evolution was a painted set. In the 50's and 60's painted sets were normal fare. Think Mars Attacks and the Batman
sets. Artist Norm Saunders was an industry unto himself. All of the
current cards resembled pen & ink comic book art, though. Since I
was pretty much their main painted cover guy at that period I was
tapped for the card set. Simple as that, really. I wasn't quite
prepared for the reaction, though. The cards sold out their entire
print run of 350,000 boxes, an unfathomable amount today. That set has
been credited with spring boarding the trading card craze of the 90's,
but that's not for me to say. I do know that I suddenly had a lot more
notoriety than I ever had before, and as a result a lot more work.
NRAMA: How much art direction were you taking during your work
on the Masterpiece cards--or were you left entirely to your own
devices?
JJ: The schedule was really tight; 100 fully painted cards in 92
days. I had planned on doing them in 25 card blocks, but after I sent
in the first batch of sketches I saw a problem with that scenario. I
immediately started getting copious amounts of revisions, some minor,
some not. Realizing immediately that I was never going to meet an
already improbable deadline if that continued, I never sent any more
sketches in. (laughs) I simply went straight to finishes and sent in 10
painting blocks from then on. Remarkably, the only alteration was
removing the copyrighted Academy Award statue on the Wonder Man card.
Bob trusted me to have enough insight into the characters and just let
me do my thing. I find it ironic that the work has become so revered,
because it really was such a rush job that no one expected to take off
as it did.
NRAMA: A lot of comic book artists tend to have their own
interpretations of the human physique and anatomy--is there a stronger
urge to be "anatomically correct" so to speak as a painter?
JJ: It's not being a "painter" that dictates that, it's just
your approach as an artist. I'm a literal painter. I was influenced by
‘50s and ‘60s paperback and magazine artists, who all worked
realistically, from models and photos. I learned a lot of my dynamics
from comics and draw my paintings out before I ever look at a photo. It
helps to keep the photo ref I do use from looking stiff and posed.
NRAMA: What are you feelings on the use of photo-realism in
comics? Is there a fine line between work similar to what you and Tim
Bradstreet do--which openly uses references--as opposed to artists
using photo references and then claiming that the work is "original"?
JJ: Photo ref is a lot more prevalent in today's comics than
most people realize. It was a natural progression of the art form,
especially with how the digital age has simplified achieving pseudo
realism today. Professionals understand that, but many fans don't. I
know of several guys who won't cop to using reference because it may
damage their "artistic cred". This is only an issue in comics, no other
area of art.
NRAMA: What happened to your career after the success of the
Marvel Masterpiece cards? Did you take a break? Did you want to do
something different? That's a lot of superheroes...
JJ: Marvel immediately wanted me to put another set out, but I
was pretty burned out after set #1 and didn't want to repeat myself so
quickly under the same kind of insane timeframe. Marvel didn't have
anyone else they thought could do the entire set in time so they farmed
it out to multiple artists. As time went on they got smart and gave the
chosen artists more and more time to complete the cards. I've always
felt kinda cheated out of doing my best work on the Masterpiece cards
by the deadline and would really love to paint another set today with a
proper deadline. I did, however, produce a ton of chase and bonus cards
for more companies than I can remember as well as several more complete
sets. In all I must have 500-600 trading cards under my belt.
NRAMA: Was there room for growth after the Marvel Masterpiece cards? Do you even look back at the growth of your work?
JJ: As I said, I never felt the work on Masterpiece was
indicative of what I was capable of. I had done much better work prior
but the property itself became this juggernaut, I think making the art
seem better than it actually was. Don't get me wrong, there are a lot
of good pieces in there, but not all of them. The unevenness bothers
me, I guess. I can see a refinement growing throughout the years but
it's not something I consciously observe on a regular basis. Growth
doesn't adhere to any kind of schedule. You can go for long stretches
stuck on a plateau and then suddenly you jump it. It just happens. You
just have to hope those stretches don't last too long.
NRAMA: What can you tell readers about the DVD project you're working on?
JJ: In addition to the art book from Desperado I filmed an
interview and instructional painting DVD for the Creator Chronicles
series from EVAink and Woodcrest Productions. They had done previous
entries in the series on George Perez and Bill Scienkiewicz, but
without the art demo. In addition to a lengthy, comprehensive interview
I had a film crew in my studio for a couple of weekends while I
produced a finished cover quality painting from start to finish. It was
nerve wracking at first, but once I got into the swing of things I
completely forgot the cameras were there. It took about 40 hours
overall that will get edited down to about 3 hours in the final cut.
Luckily the piece came out well so I don't look like an idiot! I
enjoyed the experience so much, actually that I'm planning a painting
instruction and techniques book with Desperado this coming year.
NRAMA: Who are some of your contemporaries that you enjoy currently?
JJ: I assume you're talking artists, right? The list long and
varied, and probably not what you'd think by looking ay me stuff. For
comic guys, I love Eduardo Risso and Dave Johnson's work on 100 Bullets, Sean Phillips on Criminal, Tim Sale, Adam Hughes (pure genius) anything by Arthur Adams, Mark Schultz (I adore his brushwork), Eric Powell's Goon, and so many more guys that I know I'm excluding do to brain freeze and will remember the second this is published.
As far as traditional comic painters I'd have to list Alex Ross, J.G.
Jones, Simone Bianchi and.....geez! Are there any other guys not
working digitally at the moment? I'm sure there are but names escape
me. I tend to look outside the industry for painted work, to be honest.
I do love seeing the resurgence of guys like Sanjulian and Enric in the
private arena, who are doing work that surpasses their best commercial
work. Again, I'm gonna forget and piss off a ton of guys.
NRAMA: You've always been very good at presenting
"instructional" pieces that show your work process. Do you teach at all
or have you considered it?
JJ: It's something I think about more and more these days. I had
always planned on testing those waters later on in my career, but I may
be headed down that road much sooner than I anticipated. Fact is, I
don't get anywhere near as much work as I used to and it's getting
harder and harder to make ends meet. The painting instruction book I
mentioned writing earlier is going to serve a secondary purpose of
presenting a course curriculum to different schools.
NRAMA: What can fans expect from the next 30 years of Joe Jusko?
JJ: I have no idea. I love painting, and will continue until the day I die. Whether or not it'll be in this industry is anybody's guess.
Check back tomorrow, as we wrap up our conversation with Joe Jusko
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