Advertisement
Artist Sean Murphy is a rising star in the ranks of comic artists, and
with his recent signing of an exclusive with DC he's found his
launchpad. Recently completing a stint on Hellblazer, the
28-year old artist's future includes collaborations with Grant Morrison
and Brian Wood, as well as a return to John Constantine.
Murphy first made it onto the scene with the Dark Horse miniseries Crush, and followed that up with Batman/Scarecrow: Year One and his own graphic novel, Off Road. In 2007 he released his second OGN, Outer Orbit,
and he fell into work with both Marvel and DC. In no short order, he
was offered exclusives by both and made his home at DC Comics.
Newsarama sits down with Murphy to talk about his career so far, the
choices he's made, and the future he has in store
Newsarama: Sean, Let's begin with your most recent work. You're recently did a stint on DC/Vertigo series Hellblazer, and there's word of you returning in 2009. How'd you end up on this book?
SM: Earlier this year I was trying to balance projects between
Marvel and DC. Both offered to make me exclusive and in the end I ended
up going with Karen Berger at Vertigo/DC. She and I had been working on
a book with Neil Young, which as it turned out, they moved me off of
because of style conflicts.
After signing the DC deal there were a few delays with a few different
scripts, one with Brian Wood and one with Grant Morrison. While I was
waiting, Karen handed me issues #245 and #246 of Hellblazer, a book I
knew nothing about. After all the style conflicts with the Neil Young
book I was anxious to really try something dark and wild with my art
and Hellblazer
fit perfectly. She gave me six more issues when I was done. She’s a
busy woman, so I’ll always be thankful to Karen for taking that time.
NRAMA: Those two Hellblazer issues you did this year
shows you using a really loose and messy style that's like Bruce Timm
meets Ashley Wood. How'd you decide upon going this route
SM: I spent a long time trying to fit the DC house style.
Cutting myself off at the knees like that was driving me crazy and, to
top it off, I still wasn’t getting a lot of gigs with them. After the
Neil Young thing I simply said screw it and went with my new
vision. Unusual styles always meet with resistance at first but I felt
like if I could make it look good enough then people/editors would
eventually break down and accept it. There are a million artists who
have been on a million forgettable Bat-books, Spider-books and X-books.
But no one will forget guys like Bisley, Mignola, and Keith
Style should never be forced, of course, so when an artist ends up
having one (especially a distinct one), that style has an inherent
amount of range that reflects the personality of the artist. Cartoon
styles are very expressive but lack reality, and reality-based styles
often lack expression and movement. With Hellblazer
I wanted something that embraced everything. I wanted Constantine to
have an unimaginable amount of darkness in his face, even when he was
smiling. The book goes from horror to humor at times so I try and
capture it with dark cartooning but also realism.
NRAMA: The writer of that two-issue story-arc was Jason Aaron. What's it like working from his script?
SM: It was fine. I didn’t have a lot of contact with him and
didn’t get a lot of feedback from the editor at the time. I ended up
making Constantine very much my own because no one gave me much
direction (not that it’s Jason’s fault because he had just been signed
to Marvel and was probably very busy). Jason wrote me two great scripts
that I could really sink my teeth into.
But without direction I made some changes. A lot of people are upset
that I draw John so old. But when I did my research I found out that he
was based off of Sting. Plus the book started in the 80s when John was
in his 20s (or 30s) so I figured John would be in his 40s or 50s these
days--like Sting. I switched up the jacket a bit and gave him a
different tie. The editor, Casey Seijas, said nothing. After two months
of late nights, drawing my ass off and trying to give readers something
gritty and different, the book came out and half the fans were
mortified. No matter what the backgrounds looked like or how well the
story flowed, all they noticed was how old he was and that his jacket
was wrong.
I still continue to draw him old because, at this point, I think it’s
funny when the purists get so bent out of shape. I gave John a punk
shirt in a recent issue and after reading the boards I decided to go
with a Misfits shirt instead of a UK-friendly Pistols shirt. Why?
Because I’m an asshole.
NRAMA: Doesn't mean you're not doing good art. You talk about your image of Constantine – as Sting gone old. Tell us more
SM: Thanks for saying so, man.
Constantine has seen an unfathomable amount of terror and darkness that
I imagine him showing the scars of that on his face. Even when he
smiles I imagine darkness itself parting and showing you its teeth—if
that makes sense. Because he’s like a warlock I’ve given his jacket a
high popped-collared like Dracula’s cape. But he’s also sexy...like
Gambit (complete with black eyes and light pupils). So I draw him like
an older-scary-sexy-magical Gambit.
Which is probably redundant because Gambit is sexy and magical without having to point it out. Okay...I’ll stop before I ruin Gambit for someone.
NRAMA: Or start someone thinking of a new Gambit story.
How familiar were you with Hellblazer before you worked on the book, and what kind of research did you do for the book?
SM: I didn’t know anything about it, other than people were
upset about the Keanu Reeves movie. I read some of what Jamie Delano
wrote and found a few websites until I got the meat of it.
To me, the character is something of a cult hit that’s out of the mainstream, akin to The Crow and other gothic characters in horror-type books. I admit that I’m ignorant about a lot of the Hellblazer
history and I get my fare share of comments from people who think I’m
completely wrong for the book, but I started this off feeling like the
title was stale and tired so my goal is to make the books feel fresh
and updated. If people don’t like it, then fine. When I’m done the book
can go back to being what it was.
I’ve been written by a few female fans who seem to like what I’m doing
and tell me how hot they think my Constantine is. Those are the best
compliments I get.
NRAMA: Working for DC you've had the opportunity to working
under editor Bob Shreck, who you've said before you admire. What's it
been like working for him?
SM: Bob’s a legend in his own right and he deserves to be. I
challenge you to find someone who doesn’t like Bob. He’s the perfect
business/gentleman and a rarity in this business. He’s charismatic,
he’s honest, but most importantly he inspires loyalty and respect with
the people around him. And he’s never too busy to call or respond to
emails...which sounds simple enough but a lot of editors get shy when you
need something.
Anyone who draws comics and works from home knows it’s a very lonely
business. When I started off I got a lot of projects where I basically
did them alone—very little contact with the editor, the colorist, the
writer, etc. You get used to taking care of things on your own because only you are reliable like you need to be. And then I published my own books (Off Road and Outer Orbit)
and, again, it’s just me in a room alone. I was startled when I went to
the DC office and Schreck was there with a hug, telling me that he’s
glad I was finally with him at DC and that he was sorry for how hard it
had been.
I still work in a room alone but it feels good knowing Bob is out there fighting for me.
NRAMA: In researching for this interview, I discovered that your
formal art education started as an apprentice. Who did you apprentice
under, and what did you learn?
SM: When I was ages 8-16 I took private art lessons with a guy named Leslie Swank in Salem, NH.
He was a 75-year-old WWII vet and ex marine with a wicked sense of
humor. But the best part about him was that he understood cartooning. I
find that a lot of art teachers don’t respect comic books, but Leslie
actually draws political strips for the local paper, as well as paints
landscapes and makes his own bullets for hunting.
My college years didn’t teach me as much as Leslie did. Most high
school/college teachers have to teach to the middle and if you’re ahead
or behind then you don’t get as much out of the lessons. But by
shadowing someone in their studio you learn ten times more than you
will in any college. There’s a really intense injection of focus,
thought, theory and practical application when you have a
master/apprentice situation. I recommend it to everyone if you can find
it.
NRAMA: Back in 2006 you did work on the video game Soldier of Fortune 3 that ultimately didn't end up in the game. Can you tell us about that?
SM: hat they wanted to do was make between-level movies by animating comic book art (see Metal Gear: Portable Ops).
I was jazzed because it meant, not only could I pay my bills, but
millions of gamers would be seeing my art. And how cool is it to have
an entire studio take your art and animate it? After 3 months of
complete hell, it got animated and put into the game. Then one night (I
think it was the weekend before the game was going to the printer) the
higher ups at Activision wanted the movies pulled. The game ended
coming out with mediocre reviews and a plot that made no sense.
Concept work, in theory, sounds great. Think about it: you in a room
alone with photos and character descriptions and a cup of coffee
drawing things that millions of people are going to see around the
world. Nothing sounds better.
Until the company insists on approving every line you put down. Then
they ask you to redraw half of everything. Then they change the script
and expect you to work overtime to make the changes. Then the paychecks
are late and you’re a month past deadline...blah blah blah. Same story
with a lot of these gigs. It’s great being hired to be yourself, but it
sucks when they hire you to be their bitch.
But it taught me a valuable lesson: charge by the day. That way when
they want changes—great! Tack it onto the bill. Over the years I’ve
become a bit of a prick when it comes to large companies. But if you
don’t stand up for yourself then they’ll walk all over you. I wish it
was only about being an artist but sometimes it’s about being an agent
with a crash course in business.
The good news is that I sold off all the artwork at New York Comic Con
the following year. It was in a $5 bin that brought in $1500 by the end
of one day. I couldn’t believe it.
NRAMA: [laughs] I missed out on that. In addition to video games, you've also worked on some movies. Can you tell us about that?
SM: I lived in Hollywood twice in the past six years. The second
time I went, it was specifically to get more movie work. My comic book
career kept hitting dead ends and my bank account was quickly dropping,
so I rolled the dice and gave LA another shot in hopes of doing
storyboarding and concept work.
One time I went to Fox to see if they’d let me do Family Guy
storyboards. I couldn’t stand the show, but I needed money and they
paid well. The gig came with a packet that had a test script from a
season two episode and a breakdown of how the characters should be
drawn. So I did my best and finished it in three days. A couple days
later I heard back.
They hated it. I didn’t draw the characters close enough to how they
were supposed to look. I was shocked that they wanted it to be so
precise. In the past it was always fine when I did my boards loosely.
I’m a huge Futurama fan, and those boards are extremely loose. Usually this is fine because it gets the job done. Apparently, Family Guy
boards had to be clean enough to be animated. Plus I’d drawn Peter’s
head too thin (his head was 2.5 x the width of the eyes and I’d only
draw it 2 times as wide—not joking).
So I thanked Fox and asked them if they had any other cartoons that I
could test out for. And luckily, they did! The lady on the phone told
me about another show that I might have heard of that was also produced
by Fox: American Dad.
Somehow I contained my laughter. The Family Guy gig wasn’t happening
and there I was with Fox animation on the phone...so why not do the world
a favor?
“Really? Family Guy is animated by different people than American Dad?
What a shock. I figured you kind of spoke for both of them seeing as
how it’s the same stupid show. I figured you did it all in the same
cubical. Hell, I’m amazed that the production teams are separated by a
single wall let alone an entire floor. Do the two teams ever meet up in
the cafeteria and the same kind of jokes over and over?”
Just by looking at the boards, it makes sense to me why Futurama ends up being FUTURAMA and Family Guy ends up being Family Guy.
NRAMA: Your words, not mine. Let's turn to your own projects for a second: you've got something called Punk Rock Jesus; what's that?
SM: Punk Rock Jesus is about what would happen if ABC
created a new reality show with a clone of Jesus Christ: religious
people get up in arms, scientists debate whether or not it’s a scam,
and politicians are worried that the clone will run for president.
Eventually, after 16 years of a Truman Show type scenario, the
corruption around him becomes too much of a burden so the clone
escapes. He decides he’s an atheist and hits the streets to start a
punk rock band, dedicating himself to the struggle of ridding America
of the ignorance that corporate corruption has help breed. His
bodyguard, an ex IRA terrorist and devote Catholic, bares witness to
the entire epic as it unfolds in the not-so-distant American future.
I want to work on this so badly. It’s been years and
the script is done and the whole thing is ready to go...and then I get an
exclusive gig. In 2010 my stint with DC is up and I’m doing Punk Rock Jesus. IDW, Dark Horse, Vertigo, who knows. But I promise that I’m going to make this happen.
NRAMA: We'll hold you to that promise.
Although you've become an industry regular, by-and-large you've stayed
out of the superhero end of the pool. Is this by choice, or just the
assignments you're given?
SM:. The way I draw has evolved a lot over the years and I think
that has kept me from getting work for a while. Whenever I do something
it looks different than other books I’ve done, and I think that makes
editors nervous. But no matter what “look” I’m playing with each month,
none of the “looks” has ever been a superhero “look”. I don’t read
superhero books and I think the superhero style is very tired here in
America. But I’m glad they exist because they bring in a lot of money
that helps us all.
The last time I got offered a superhero book was a Superman thing with
Grant Morrison. I made it clear to the editor that I wasn’t going to do
a “house style” and that they shouldn’t hire me if that’s what they
wanted. Morrison apparently liked that I would give the book a
different look for Superman, but DC didn’t. Not even Morrison could
help me out.
But in my heart I feel like if I keep doing what I’m doing and make it look good, eventually I’ll turn doubters into converts.
NRAMA: You're working with DC under an exclusive agreement, but
before you signed it you were also offered a contract with Marvel. What
made you choose to work with DC?
SM: DC had two scripts ready to go, one with Morrison and one
with Wood. Marvel had a Dr. Strange story they wanted me to do. It was
a tough call and a difficult week on the phone going back and forth.
But DC had two things lined up and Marvel only had one. Plus Karen
Berger had done a lot to help me get into Vertigo so there was some
loyalty there.
NRAMA: You've got a lot going on, and a lot of decisions. How do you go about picking your assignments?
How do I pick things? Good question.
My goal is to be like Frank Miller. I want to write a script, and no
matter what it is, I’ll find it a home and it’ll pay my bills. Whatever
helps me reach that goal is stuff that I’m willing to do.
I’m willing to sell out a little to pay the bills, but I shy away from
large projects that are very involved or too superhero-y. I always keep
something of my own going on the side in hopes that I’ll one day be
more like Frank.
Most Popular
- Recommended
- Commented
Community
- Blog@
-
-
11.8.2009 | Russ Burlingame
WB Rolls Out a Strong Kids? DVD Slate in Time for Holidays
Warner Brothers? WB Kids imprint is doing what Disney doesn?t: this holiday season, they?re adding to their extensive animation/home video catalog... -
11.7.2009 | Russ Burlingame
Dark Horse?s Casper the Friendly Ghost 60th Anniversary Special a Must-Buy for Golden Age Fans
One of the charms of a collection of old comics (like Dark Horse?s upcoming Casper the Friendly Ghost 60th Anniversary Special hardcover, available... -
11.7.2009 | Isabelle Burtan
A Tribute to Alan Tudyk, the Pop Rock of Cult
Perhaps the greatest power?and danger?a huge fan of anything holds is her ability to be blinded by her adoration, losing all common sense, heaping...
-
11.8.2009 | Russ Burlingame
Marketplace Links
- Skip the crystal ball, turn to math for answers.
- Geek Logik can help you solve life’s questions – big & small.
- Appreciate the weird & wacky?
- Check out our Strange News for outlandish stories.
- Do you believe that we aren’t the only ones?
- Read up on the latest discoveries relating to life beyond our planet.
- Who doesn’t love Top 10 lists?
- See our Top 10 picks for all kinds of cool stuff- from the scary to the funny to the plain ugly













