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In
August, BOOM! Studios premieres The
Necronomicon, a new 4 issue mini-series written by William Messner-Loebs
with art by Andrew Ritchie and covers by J.K. Woodward. BOOM! Studios’ E-i-C
Mark Waid sat down with writer Bill Loebs to talk about the series and Loebs
triumphant return to writing comic books!
Mark Waid: You're doing a new book
for us, The Necronomicon. What's in
store for the readers?
William Messner-Loebs: Something really dangerous. Lovecraft believed – and he was right – that the scariest things are those least understood. Thus he kept everything as vague as he could – the mythos, the monsters, even the horrid and grisly fates of his heroes. Well, my job, given me by the esteemed BOOM!, is to describe, explicate, explain and anatomize said book and lay its mysteries bare, all whilst causing as much havoc as I can. Even if I do it just right, I may just destroy it as a source of terror forever. Bwa-hah-ha!
I
wanted to do it as a Lovecraft-like story, with an outsider in search of
forbidden knowledge. However, in this case the hero is not Anglo-Saxon, but
Arabic, Henry Said, a college student and language whiz in 1920s Arkham, Mass. who is hired by cultists to research the forbidden tome to
get pure power. I plan to run him through all the Lovecraftian places and
situations: Innsmouth, Dunwich, Boston, Paris and Yemen, as he traces the footsteps of that other Arab, the oddly
named Abdul Alhazard, and discovers the world is not the solid place he thought
it was. There will be car chases, secret plots, transformations, aliens from
beyond the stars, a love story, torture and rotting flesh. And even humor of a
sort.
MW: When the idea of doing The Necronomicon came up, I knew you
were the perfect person to write it. Tell us about your history with the
Lovecraft universe and Lovecraft fandom.
BL: Like most kids who were into fantasy in the
very early seventies, I stumbled into Robert E. Howard and Conan first. Then
seeing he was part of something called “The Lovecraft Circle,” I started
reading Lovecraft, Clark Ashton Smith, Lord Dunsany and the others. Luckily,
Lancer Books was putting out everything they could in an imprint called “Under
the Unicorn’s head.” I read The
Gormangast Trilogy, The Worm Oroboros,
James Branch Cabell and even William Morris and the Pre-Raphaelites. Some of it
was wonderful and lot was pretty tough sledding, but it was there I got my love
of language and, I suppose, my love of irony as well. I reckon Lancer was
publishing all that because J.R.R. Tolkien and his The Lord of the Rings was making waves, but I came to Tolkien late,
as I traded books with other students at my college. Everyone was eager to
introduce everyone else to their favorite authors. It produced the effect of a
huge lending library, allowing us to sample many more books than we could
possibly afford. Thus, in his way, Lovecraft introduced me to Lord Byron,
Kahlil Gibran, The Morning of the
Magicians, and Adelle Davis, the Natural Food Lady. It was an irony I hope
he would appreciate. I later became the cover artist for Kalki, the magazine of the James
Branch Cabell Society. Later still, I cut stencils to illustrate a
mimeozine of Lovecraftia the name of which is lost in the mists of time. That,
in turn, introduced me to Fantasy and SF fandom and eventually to comics. It
all started with Lovecraft.
MW: What's it like working for an
indie publisher who'll actually pay you?
BL: Pay is great. After being homeless for a
time, with almost no prospects, pay is especially swell. There was a point,
around the mid-nineties when it looked like even Marvel and DC were going to be
indies, and we would all go down the rat-hole together. Since then I’ve
actually been really lucky with the small press I’ve worked with. Yes, I’ve
gotten my share of copies, tantrums and changed phone numbers, but Aardwulf and
Pickle Press paid actual money and helped us out when things looked darkest.
And COM Publishing, here in Michigan, has given me the chance to exercise my book-illustration
muscles. Still for regularity, reliability and variety, BOOM! is the little
engine that could!
MW: Besides the Lovecraft influence,
there are also similarities to the old pulps in The Necronomicon, stuff that people would expect from Indiana
Jones--what's your inspiration for this? What led you to wed Cthulhu with
the pulp-adventure style?
BL: Don’t forget, Lovecraft was writing for the pulps, too. Robert E. Howard was a member of the circle (Lovecraft named him “Two-Gun Bob” affectionately for his ferocious action style). HPL’s The Dream Quest of Unknown Kadath was really a sort of Tolkienesque epic adventure, but with canine-like ghouls instead of hobbits. Everyone in the Lovecraft group was trying to create something new; Howard took horror and invented-history and joined it to Oriental adventure to create Sword and Sorcery; HPL took Poe’s horror and Dunsany’s fantasy, added real science and science-like speculation to conjure the Cthulhu Mythos. I reckon if I take adventure and humor, and stir it into Lovecraft to make something else a little different, well, the Sage of Providence would approve. He pushed his friends to take his inventions and go their own way with them. And he had quite a dry sense of humor himself, even if he hid it very well.
Also
I’ve been thinking a lot about the pulps lately. A good friend of mine, Rodney
Schroeter, who is a pulp collector and author, has been working with me on the
first of several adaptations of pulp stories in comics form, Human Interest Story, by Albert Payson
Terhune. He also gave me many volumes of Lovecraft so I could brush up on the
Master for this project. I think Rodney has a real future in comics if he wants
it.
MW: Artist Andrew Ritchie was really
eager to illustrate The Necronomicon,
based on your name and rep, before he even saw one page of plot--what do you
think of his work on the book?
BL: Wow. I love this stuff! It’s dark and rich
and dense, and he really thinks when he draws. One of our characters is a
college football star, and Andy drew him long and lean, not bulky and ‘roided
out. Perfect for the ‘20s. It’s nice to have a partner you don’t have to watch
all the time. And he draws the best haunted buildings in the business.
MW: You've been writing comics for
thirty years, in a cyclical business with its ups and downs--are you
comfortable being back in the saddle with BOOM!? How's that feel?
BL: It feels great. You know, the best work I’ve
done in the business: Journey, Jonny
Quest, Flash, Dr. Fate, was all done under editors who knew to leave their
people alone. It’s not a state secret that comics are more and more written
from the head office these days, and editors can’t figure out why freelancers
seem not to produce exciting work anymore. Well, nobody likes to be poked and
prodded like a trained seal. You (Mark Waid) come out of that environment and
have taken the right lessons from it. Everyone should know that Mark’s a joy to
work for. Yet he’s there to back you up with suggestions if you need them. I
admire the way he’s designed the Zombie world so there are Zombie rules, but
you have enough psychological room to tell whatever story you want. I am really
looking forward to the things I’ll do for BOOM! in the future.
The
Necronomicon #1 hits comic stands
this August and has a Diamond Code of JUN083748.
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