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Word broke this weekend at New York Comic Con that DC will be launching four new Final Crisis: Aftermath titles in May: Run!, Dance, Ink and Escape. While the books will be rooted in the recently concluded Final Crisis miniseries, they promise to take their respective Final Crisis ingredients (characters, settings, and situations) and push them in new directions.
We spoke with DC’s Senior Story Editor Ian Sattler on video about the four projects, and during the Comic Con, we spoke with him again for some more details.
Newsarama: Ian, let’s start ground up on these four series – to fully clarify, these are all miniseries, right?
Ian Sattler: Right – these are four, six-issue miniseries starting in May, and Run! will be the first one out. I’m not sure of the exact order, but Escape, Ink and Dance will follow.
NRAMA: What was the rationale for doing these four specific projects? You could look at Final Crisis
in the light that there were dozens of directions that you could go off
in with spin-offs or continuations, or you could just wrap it with
issue #7 of Final Crisis and go on without much reference to it... Why these directions?
IS: You’re right - Final Crisis had so many different,
crazy ideas in it that I could have done a whole line of books based on
the stuff that Grant’s mind was coming up with. Final Crisis
started off very dense in literally in the gutters and alleys, and as
it went on, time started becoming fractured, universes were shearing
apart from one another, things got louder and more separated. Now that
the universe has resettled, we were looking at the characters from the
story. The Human Flame and the Tattooed Man really stood out, and the
question of what the Super Young Team is doing now that things have
calmed down was raised, as was the idea of the Global Peace Agency.
This is just the road we ended up on.
NRAMA: Let’s start going book by book then, and let’s begin with Run!. Matt Sturges is writing that, with Freddie Williams on art...
IS: Right – and Freddie is just doing great stuff. He did such a great job on Robin
for us. He’s a dude who’s fast at his job, and as a result, he kind of
gets “punished” for that [laughs] and we ask him to be fast on his
regular assignments. But with Run!, he’s got a little more room
and time to work, and the byproduct of that is just amazing. And Matt
is one of the best guys that you’re going to be seeing more and more of
this year, and Run! is a cool book for him to stretch some muscles on.
NRAMA: So what was the scope of the story that was given to Matt when he signed on for the job?
IS: The scope was...or rather the idea of Run! was a simple question – “How fast
can we make this book?” The thing about these books is that they’re all
very, very character driven, and they all have certain stylistic
themes, with Run!’s being how kinetic we can make a comic? Matt
had mentioned to me that he had always wanted to do a big chase and
capture book with the criminal and police that takes place across
different locales, and with this book, we’re really trying to see how
fast we can keep the book feeling. Scenes don’t last more than a few
pages as the Human Flame is moving around the country at a pretty quick
clip. As we were doing this book, the test that we came up for it was
us asking ourselves, “Is this Run? Is this fast enough?” And
the other question we asked ourselves was how far can we push it
without going into areas of poor taste. That’s not saying that we’re
being shocking just to be shocking or that these are mature readers
books, but we’re looking at telling different stories. I’m a huge fan
of shows like The Wire and The Shield - things that are
more aggressive and grittier without going into total grindhouse. It’s
easy to go to that end of the spectrum, but to do it without pushing it
all the way to that end is actually a lot harder, but that was the
edict on all of these books, and we’ve got it in spades in Run!.
NRAMA: What gets the “run” of Run! going, then?
IS: Like we were talking about, the story centers on the Human
Flame, and it’s kind of funny – when I first got to the DC offices, he
was already being developed for and used in Final Crisis,but I
could never remember his name, so I ended up calling him “Fire Weasel,”
which is all I could remember for him, and that actually carries over
to the book...
NRAMA: That’s a pretty unfortunate nickname...
IS: Yeah – not only that, but given his status in the DCU, no
one can remember his name there either. But this is a guy who feels
entitled, who feels that the world owes him one, that his luck’s gotta
change. And he’s a dumb guy – he’s not smart, and he’s mean. He doesn’t
make good decisions. So we find him at the start of the series waking
up form a coma after the Justifier helmet fell off, and here he is –
the guy who introduced Libra to a lot of the villains in Final Crisis,
and the guy who used his cellphone to videotape the Martian Manhunter
getting killed. So the heroes want him – and you’ll see the Justice
League chasing him in this book – although it takes them a little while
to catch up, but you’ll also see that the villains hate this guy.
So when he wakes up, he realizes that he has nowhere to go, and
realizes that all he can do is just run. SO where that takes him, and
what he finds along the way – this is really a story about the Human
Flame and these other DC villains for whom the natural evolutionary
process has passed them by. These guys – and we made up some others to
go with him like the Human Swiss Army Knife and a guy named Phoney
Baloney – mort villains – every decision that’s made there is a better
one that could have been made instead. The Human Flame has outs, he
could have gone quietly, but he keeps trying to take the opportunity to
get rich quick. Instead of being punished for it – he gets more power,
but at a terrible cost.
NRAMA: Alright – moving over to Dance...
IS: I do have to say that I love the title, and once you see it,
it makes a lot of sense, given that the Super Young Team is put out on
display and have to kind of “dance” for their jobs and their message.
And there will be actual dancing in the books.
For Dance, we have the wonderfully talented Joe Casey
writing that one, and I know he has a very good understanding of
Grant’s approach and mentality on characters. Eddie Berganza and I are
co-editing this book together, and to get Joe on, it took one phone
call and we were off to the races.
The story is about these kids who are trying to figure out what it means to be heroes. They were out on this great adventure in Final Crisis, and now that they’re back, there’s kind of
an understanding that they were part of something, but there’s still
this lack of understanding about what to do with themselves – they got
close and are starting to “get” it – starting to understand that maybe
they shouldn’t just stand by and watch this, but rather, be a part of
it. There was that great line in Final Crisis that none of them
have ever been in a real fight. Well, they’re going to get into a real
fight. And also, they’re going to have to figure out what to do when
one of them tries to leave the group, or when they realize when there
are people pulling their strings.
There’s some really interesting commentary in this about how the media
likes to distract us from relaly bad stuff with variety shows and
filler. And there’s a surprise villain as well. It’s all set in Japan,
and they even go to conventions – and I can’t even begin to describe
just how horrible that goes as they meet their fans who are dressed up
as them. It’s a twisted book, but it’s fun and it’s got everything that
people liked about Super Young Team is there.
NRAMA: It sounds like something of a post-American Idol Teen Titans in a way...
IS: Exactly. That’s a good way of putting it – it’s also more or
less post-American, Japanese Teen Titans too. I don’t like a heavy dose
of realism in my comics – as a fan, as a reader, I don’t like it when
comics gets really heavily reflective of current events, so here the
metaphor is that this is very...the references are there, and people can
probably draw lines, but they’re also very easy to ignore, too. But
yeah – the media, and what we’ve come to accept as heroism is a really
big part of Dance.
NRAMA: You mentioned that there will be a surprise villain in Dance - are you talking about someone from the DCU?
IS: Oh yeah – definitely. It’s crazy stuff.
NRAMA: Moving on to Ink - the Tattooed Man did become a fairly major player in the Final Crisis
story, and had more development than he’s probably ever had, to the
point where he had to be pulled in and shown that the others did respect him, and they were seeing him through totally new eyes, in a way...
IS: Right. This book is about addiction in a way, and things
that addicts do. What happens when you’re trying to stay “clean” from
your past addictions? You cut some corners, but the closer you cut
things, the closer you get to picking your addiction back up. He was
reluctant to help the heroes, because it’s not his natural state of
mind – but he gets swept up in this wild ride, and gets made an
honorary member of the Justice League, so there’s a certain amount of
positive feeling that comes from that.
He gets back to his neighborhood, and the rumors have gotten around
about him, ranging from that he played some part in this superhero
battle to the rumor that he single-handedly saved Superman, so he’s got
a lot of respect now that he didn’t have before. So he sets out to be
this hero for this town that’s having a terrible problem with people
who have lost their jobs and houses, and a very corrupt police
department. We get some rioting, we get a murder, we have his family.
And he’s the guy who, if he knocks out a villain committing a crime,
and the villain has a roll of twenties...well, it’s pretty easy to pick
that up. Should he? Does he? He finds out that being a hero is hard –
he stops one mugging, and people want to know why he didn’t stop the
stabbing on the other side of the city.
As he’s trying to deal with all of that, he goes to bed one night,
wakes up the next morning, and to his horror, finds that his tattoos
aren’t the same as they were he night before – and worse, two of them
have come off his body and are talking to him and trying to convince
him to do bad things. And then things go really, really bad.
And we get a very cool character out of it at the end.
I think Ink is going to be right up the alley of people who are looking
for a serious, character driven book about people in tough situations
trying to do the right thing.
NRAMA: And finally - Escape...
IS: Dan’s editing Escape, and the big idea with that is that it’s part Prisoner
and part Saw, so it’s got a lot of that eeriness about unknown
captivity. What we get it Nemesis awakening in a place that’s part a
horrible prison, and part a lot of other things that are oddly changing
on their own, it seems. He’s in there with some other characters from
the DCU that you’ve seen in Checkmate and some other places,
that are also awakening in the equivalent of The Village. They’re
trying to figure out why they’re there, and as it turns out, the Global
Peace Agency is being proactive. Checkmate is in disarray, all the
other agencies that were set up to deal with the superhumans are
compromised or in as much turmoil as Checkmate. What do these people
know, and what is the GPA up against? So it becomes a battle for
information - and trying to escape is murder.
The great cover that we have with Nemesis with a burlap sack over his
head and chains on his arms – he’s got to use his wits to get out.
I’ve given my water cooler promise for every issue of every series that
we have – there’s at least one, “I can’t believe they did that!” moment
– which is a lot of moments. But for this...I never, ever want to see
another Time Pool after something we’re doing in Escape. Something really, really terrible happens with a Time Pool in there.
But what’s great about all four books is that we’re in a position to do
these titles where, instead of them being an afterthought, the goal was
to do them with a clear endpoint, and something new at that end – a new
character, a new situation, a new group or other things that w have
plans for in the DCU. We’re moving at a real fast rate right now
through 2009 and into 2010, and these will all be things that are in
play.
So this is a Final Crisis aftermath that’s as thematic as
it is using the characters and situations from the story. It deals with
the feeling that people were left with after losing that big of a
battle against something that you can’t grab or punch. And now, going
into Blackest Night, there’s a bit of an uneasiness around the
DCU – Batman’s gone, there’s a planet of Kryptonians around, and the
dead are going to rise. That’s not an easygoing time.
But that’s not to say that these series are in any way continuations of Final Crisis. You don’t need to have read a page of Final Crisis,
and you can pick up any of these books and understand what’s going on
completely. All the “Aftermath” branding means is that readers can
expect a level of intensity and care shown to characters and big ideas.
They’re not connected, and you can read all of them, one, two, or three
of them. We’re going to surprise people with the content in a good way.
They’re going to be really, really fun rides.
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