PixelJunk 4AM: the Non-Game You Won't Stop Playing
PixelJunk 4AM: the Non-Game Preview
At Sony's PlayStation Holiday showcase in New York City, I played a lot of games. We'll have impressions and previews of games for both the PlayStation 3 and the upcoming PlayStation Vita over the course of the next week, but the standout from the press event was a non-game game. Set your alarm for PixelJunk 4am, and be ready to use your PS3 in a unique and amazing way in Spring 2012.
So what is 4am? It's a music-making piece of software developed in conjunction with Baiyon, the amazing DJ that provided the pulsing soundtrack to PixelJunk Eden. There are gorgeous, brightly colored visuals (three variations were shown at the demo), and from the very beginning, you are in direct control of the music made. Using the Move controller, you start by selecting a color. Each color (represented by the four face buttons on the controller) controls a portion of the music, like a bass beat or a synth vibe. By moving up, down, left, or right, you have the four individual one-time effects. With just those four solo shots per each of the four colors and the three visualizers (each has its own set of sounds), you have forty-eight effects to play with.
4am may not seem like it's for everyone, but every other journalist I talked to had a blast with it during their demo, no matter what kind of games they usually enjoy. As this continues to expand, the possibilities are nearly endless. I still have one of the thumping bass beats in my head, and dreamt in crazy circles of pulsating colors last night. This is a reason to own the PlayStation Move, and I can't wait to get back to being Baiyon's amateur producer.