E3 2011: Bethesda Reveals More SKYRIM, RAGE, PREY Details
by Seth Robison, Newsarama Contributor
Date: 13 June 2011 Time: 12:49 PM ET
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E3 2011: Bethesda Booth Tour CREDIT: |
Powerhouse publisher Bethesda had a sizable booth this year at the 2011 Electronic Entertainment Expo in Los Angeles, one almost as big as the three titles they brought with them to show off to legions of fans.
Elder Scrolls V: Skyrim
Prey 2
A tangential sequel to 2006’s Prey, this time you play as a different alien abductee, US Marshall Killian Samuels, who finds himself marooned on a distant world and self-employed as a bounty hunter in an “alien noir” environment. Portals and gravity walks have given way to agility based FPS gameplay and an array of alien technology that will help Killian, and you, do your job. Scanners, hover boots, electro-bolos and more come to your aid as you navigate the open world picking up bounty assignments to earn money or shake down civilians for cash or information by drawing your weapon (which otherwise stays holstered by default). A core part of the gameplay is chasing down your targets using your technology, clues to the best movement paths given by the architecture, and cues provided by the game. For example, it will show that a distant ledge is reachable by bringing up Killian’s hand on screen in anticipation of making the jump. Like its predecessor, Prey 2 has a sense of style, and the same willingness to do something unexpected with what on the surface feels like a simple concept. Prey 2 will be released on PC, PS3 and Xbox 360 in 2012.RAGE
The only hands-on in the booth, players of the RAGE demo were offered a few select scenarios to try out the game. The first was a typical fetch quest in the open-world wasteland. After an optional demo of how to use the game’s signature nano-tech enhanced boomerang called the wingslicer (basically point and throw…and watch limbs and heads fly) you venture into a junkyard to recover engine parts from a savage gang. In addition to your three ranged weapons: pistol, shotgun and assault rifle, you are given a few enhanced pistol bullets and some grenades to aid in your effort. Throughout this ’dungeon’ crawl the game showed off its very impressive character animations. Each enemy moved fluidly, even when just shifting about idly in cover. The FPS combat is basic and lacks a cover system, though crafted weapon modifications, like half a binocular used as a scope, and the aforementioned special ammo helps make quick work of it. Sometimes the enemies seemed strong just for the sake of being strong; a shotgun blast to the chest from 3 feet away or two pistol shots to the face don't guarantee a death here. The other game segment sampled was an arena where another very well animated (in the way that he’s gross-looking but compelling to look at) NPC challenges you to survive his blood-sport gameshow that consists of five small, trap-filled rooms where you fend off hoards of feral mutants. The fight ends in a boss battle with a giant man with an octopus tentacle for an arm. RAGE also has a significant element of racing built into the storyline, as well as RPG style character development. Those elements, plus weapon modifications and a wasteland environment will draw RAGE a lot of parallels to games like Borderlands and Fallout 3. This first new IP from id software in a decade and a half will be in your hands this September.



