CALL OF DUTY: ELITE Combines Social Media, Pro-Gaming, More
CALL OF DUTY: ELITE Officially Announced
This "Digital Platform" is meant to lead gamers into the future, according to Jamie Berger, Vice President of Digital at Activision. Gone are the days of letting console manufacturers decide how players interact online, as Activision assessed Xbox Live and PSN as lacking what customers really want when it comes to their games. This more comprehensive service promises to better connect you to like-skilled and like-minded fans, let every gamer become a professional, competing for real-life prizes, and teach you, helping you improve as you continue your virtual military career.
The system's selling point is the web-based management. Built entirely within HTML 5, the latest coding for the web which allows embedded video and other flash-like features without all the crashing, Elite will be compatible with all modern browsers, including those on iOS devices and Android devices from day one. They will also have individual apps for these devices, but it's nice to get the full feature list right there in Safari on your iPad. This is game management in a new way and 100% portable.
But who will you play with? Well that's where Connect comes in. Here there are groups that can be associated based on just about anything, from favorite maps to favorite sports teams. Message boards are automatically made for your group, and allow you to set group goals, find a standard team to play with and more. Beyond groups there are also guild-style teams; you can belong to groups and teams, individually or together. It's a vast interconnected system designed to let you strategize, plan play times, and get used to playing with like-minded individuals.
So what's the downside to all of this? Well, an unspecified amount of this functionality will be "premium" meaning you'll be paying for it. The folks behind the magic were nebulous about how much money the monthly cost would be, or exactly what functions will be free or paid. You'll also have to have separate accounts for each platform; if you play games on Xbox 360, PC, and PS3 or any combination, each will need its own account on the service, rather than having stats compiled across them. The paid subscription service will have at least one named benefit: all future DLC will be free for paid users. Regular multiplayer is also not part of this equation; that's still a free (beyond any fees paid for Xbox Live of course) part of your gaming package.