Machinima Film Festival Coming on Nov. 1st
by Lucas Siegel
Date: 11 August 2008 Time: 08:26 AM ET
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Machinima Gets its Own Film Festival CREDIT: |
Machinima has made huge strides in the last six years, since the first Machinima Film Festival was held. However, most people, even many gamers, won’t even recognize the word, let alone be able to tell you what it is. At the 2008 Machinima Film Festival in Manhattan on Novermber 1, 2008, the Academy of Machinima Arts & Sciences (AMAS) hopes to change that with their biggest show yet.
The AMAS, aside from proving that there is an organization for everything, has been running this show every year since 2002, when it was just a side cropping of QuakeCon. The non-profit organization has stepped up its efforts each year, leading to this year’s show complete with new categories and features. They alternate the show between Europe and New York each year, which provides unique experiences in each location, according to show organizer Friedrich Kirschner. He notes that the American audiences feature both filmmakers and a wide array of fans, while mostly filmmakers make it to the European shows. “Gaming culture in America is much more widespread than in Europe; it’s more accepted in media and public social life,” explains Kirschner. He even saw a social scientist at the even two years ago, studying the attendees. But what is Machnima, you may ask. It’s movies, short and long form, created using an existing 3d environment; most often with video games used as the base. The most famous Machinima (pronounced muh-sheen-eh-mah) is probably an ongoing series of web shows and movies called Red vs. Blue. These productions are filmed using Halo 2 (and now 3), then dubbed over with full scripts to tell the story. While many RvB moments are humorous, they have touched on the darker side of storytelling on occasion as well. The Sims 2 is another commonly Machinima-d game, as it features a video recording function directly within it. These and many other games are used as storyboards, animation, and production houses all in one, providing a unique brand of cinema. Kirschner likes the unique creativity. “Machinima was invented in several homes at the same time,” he says, and events like the Festival, along with web-based communities, helped to bring these people together. Collaboration is the name of the game here, as well, rather than having “a loan filmmaker sitting in his basement.”