PAX East '11: Interactive Drama: Dialogue as Gameplay LIVE!

MASS EFFECT 2: A Cinematic Masterpiece

Interactive Drama: Dialogue as Gameplay

Cat Theatre

Friday, 2:00pm - 3:00pm

Do narrative games provide dialogue choices that enhance gameplay? Is it important to develop relationships through interactive choices between player and non-player characters? How are interactive conversation choices designed and how important is the user interface? What does it mean to experience Interactive Drama in a gameplay mechanic of dialogue choices?

Panelists include: Jonathon Myers [Co-Founder, Writer, Reactive Games], Stephen Dinehart [Chief Wizard, NarrWare], Dan Tanguay [Design Specialist, Vicarious Visions], Emily Short [Interactive Fiction Author, Independent], Jeff Orkin [PhD Candidate, AI Researcher, MIT Media Lab], Martin VanVelsen [Senior Research Engineer, Carnegie Mellon University], Daniel Erickson [Writing Director, BioWare Austin]

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