Wanted: Weapons of Fate Game Review

Wanted The Game Review

This game, set in the Wanted movie universe, does so many things right. It’s a shame, then, that it took less than four hours to play.

Wanted: Weapons of Fate takes place both after and before the events of the movie. The game jumps back and forth between Wesley (in the “present”) and his father, Cross (in the past), as we discover more about the international Fraternities and how Wesley came to be. If you liked the story of Wanted the movie, you’ll enjoy the story of this game quite a bit. It’s all handled well, acted well, and directed well. The cinematic sequences in the game all look like they could be scenes from another movie, though a few had really odd resolution drops, causing blocky and pixilated images to show up on screen. Other than that, this was a cool story with the same not-taking-itself-too-seriously tone, where the storyline (a basic investigation into a personal mystery) was really there in service of the action.

The gameplay is a 3rd person shooter with a couple of very cool twists. The cover system is done really well, and they put enough cover in the levels that you can easily jump from one piece to the next. This is actually encouraged, as a switch between blind firing and quickly moving between cover helps you gain the upper hand on the enemies. Bullet curving, as seen in the movie, is here as well, and it’s incredibly easy to use. A button + thumbstick combination lets you take out AI using cover, and a lot of them will use it well. Later, this gets upgraded via Cross’s dual automatics, and you can fire an explosive burst in the curved trajectory. These add a unique strategy to what would otherwise be generic shoot-outs.

For cinematic sequences that they want the player involved in, the developer did not fall back on the dreaded “quick-time events” wherein a player is instructed to hit one button, then the next, in sequence. Instead, they have bullet-time events; in between a cinematic moment, there will be specific targets highlighted on screen for the player to shoot, preventing personal death. This means taking out both bullets mid-air and the villains shooting them at you. It maintained that action movie feel quite well while also allowing some player interaction, and most importantly, it’s player interaction that doesn’t make you want to throw your controller at the screen, falling to the ground in a puddle of tears.

So, aside from bosses being a bit easy and formulaic (kill henchmen, do a time-slowing move, shoot the boss a whole crapload of times), the game plays great, with solid controls (just turn your sensitivity all the way down, trust me) and some neat elements. The story and presentation are phenomenal. Then, as I said up top, less than four hours pass (for me it was 3:42) and you’re done with the game. There are some cursory reasons to play again, like a harder difficulty level, more achievements/trophies, collectibles, and unlocked characters, but while they’re worth a quick look, you probably won’t want to play the whole game with them.

In the end, this is a very fun game, and a must play for fans of the movie. However, it’s a lot easier to recommend this as a rental than as a purchase, due to the ridiculously short playtime and the relatively low replay. This is a solid game, and a solid foundation for them to build another game on later, though; it just felt like a bit of a tease being over so quickly.

Wanted: Weapons of Fate is available now for PlayStation 3, Xbox 360, and PC

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