'Rama Rating 7 out of 10
Wisely taking a page from the origin of Rocksteady's Batman: Arkham franchise, the mobile game Developer GlitchSoft (He-Man: The Most Powerful Game in the Universe) wisely sidesteps the trap of adapting a movie based on a comic and instead licenses the source comic itself, John Byrne and Chris Claremont's Uncanny X-Men #141 and #142, and uses the attention-grabbing theatrical event that is X-Men: Days of Future Past to launch an 'original' title. Such is the case with their release of The Uncanny X-Men: Days of Future Past, a side-scrolling action platformer that to the sure delight of the hard-core comic fan, follows the plot of the original mini-series much more closely then the cinematic event currently taking the world by storm.
To the uninitiated, The Uncanny X-Men: Days of Future Past concerns a giant-robot dominated dystopian future has been born thanks to the shape-chaining mutant Mystique's murder of Senator Robert Kelly. An older Wolverine and an adult “Kate” Pryde hatch a plan to change the past by enlisting the help of the X-Men from two different time periods to end this crisis and ones beyond.
A further homage to the original comic, the game cleverly uses the classic “Apprehended/Slain” as the character select screen. One of the most refreshing facets is the game's fundamental rejection of the popular in-app purchase system; the game costs a flat amount ($2.99 in the App Store) that includes all the game's content with no ads or 'fatigue meters,' plus the promise of free future content including playable Magneto, Storm and Polaris.
If you are a fan of hacking, slashing and exporting for hidden power-ups, they you've found the right game. Stages are expansive without getting boring or confusing. Enemies, including the classical members of the Brotherhood of Evil Mutants, gradually increase in number, attack style and form, and you counter them with attacks/powers that you upgrade (from a shared pool of XP) that are visually accurate for the player character. The iPad touch controllers work unusually well, especially the 'full screen' swipe controller scheme, which would likely be the better option for those attempting the game on the smaller screen of the iPhone.
Countering the games appeal is a problem that has plagued X-Men games from the classic arcade title to home console games that preceded it: the eight playable mutants' powers are not equated to the comic book counterparts, i.e. Shadowcat, Wolverine and Colossus all punch for the same amount of damage despite their differing levels of physical strength.
If watching the new film has got your own mutant gene itching, The Uncanny X-Men: Days of Future Past could satisfy your need to wreak a few giant robots on the way home from the theater.