Op/Ed: Spore - Making Gamers Mad = Not the Answer
by Lucas
Date: 11 September 2008 Time: 06:01 PM ET
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SDCC 08: Will Wright & Spore CREDIT: |
It was supposed to be a runaway, unanimous hit, but Spore is having some problems. Though the game has been well received by critics, with a Metacritic Score of 86, it seems reviewers think this is a solid game. Then you peek at the user score on Metacritic, and you see a 5.6 out of 10. Or take a look at that Amazon link above, and you see 1 star out of 5, from over 2000 reviews. So what gives?
The grand majority of these 1 star reviews are from forum posters who gathered together to decry the Digital Rights Management (DRM) on the game. The DRM is called SecuROM. It allows for 3 installations of the game (even on the same computer) without needing to contact the manufacturer for a new code. It doesn’t require you to log online every time you want to play, and yes, it can be (and has been) cracked. It’s highly unlikely that any of these nearly 2000 people have had to install and delete their game 3 times already, requiring a phone call to EA for an explanation and a new serial number, so their problem is with the very existence of the DRM. DRM is obviously not the solution. People obviously don’t want their products forcefully controlled, even when the control is limited. Plus, as noted above, it gets cracked immediately, sometimes even before the game is released. Spore was on torrent site listings, cracked and ready to play, several days before the game was officially released. On one such torrent site, between seeders (people hosting and sharing the entire file) and leechers (people downloading it), there are close to 30,000 people sharing or getting the game right now. How then, can PC game makers prevent this kind of rampant piracy?